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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.58 or later
- Package size
- 3.8 MB
- Files
- 234
- Views in the past week
- 11
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- Last checked
- Tracked since
- Lowest recorded
- $17.50 on
Keywords
UIBridge Pro — UI Toolkit to UGUI Migrator
Convert UI Toolkit UXML + USS into UGUI Canvas prefabs with batch conversion, reports, side-by-side preview, C# refactor and CI-ready CLI.
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Last 6 months
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UIBridge Pro — UI Toolkit to UGUI Migrator screenshot 1
About this asset
UIBridge Pro — UI Toolkit to UGUI Migrator converts UI Toolkit documents (UXML + USS) into UGUI Canvas prefabs, then helps refactor the C# that drove them.
It is built for Unity 6 teams that need rollback paths, dual UI stacks, legacy UGUI output, or production Canvas prefabs generated from UI Toolkit source without manually rebuilding every screen.
Key features:
- Batch convert UI Toolkit UXML + USS into generated UGUI prefabs
- Keep original UI Toolkit assets untouched
- Generate Canvas, CanvasScaler, GraphicRaycaster and EventSystem scaffolding
- Convert common UI Toolkit elements into matching UGUI components
- Map USS layout, sizing, positioning, colors, sprites and font references into UGUI-friendly structures
- Inspect conversion results through reports, diagnostics and output paths
- Compare source and generated output with side-by-side preview
- Refactor C# from UI Toolkit idioms back to UGUI patterns with dry-run review
- Export reports for review and CI workflows
- Use a headless CLI for automated batch conversion
UIBridge Pro is editor-only. It does not add runtime code to player builds, does not use telemetry, and does not make network calls.
This package is the UI Toolkit to UGUI direction of the UIBridge Pro suite. A companion package, UIBridge Pro — UGUI to UI Toolkit Migrator, handles the opposite direction for projects moving from UGUI to UI Toolkit.
From the publisher's Asset Store listing.
Technical details
Requirements:
- Unity 6 / 6000.0 or newer
- UGUI package: com.unity.ugui 2.0+
- TextMeshPro
- Built-in Render Pipeline, URP or HDRP
Main systems:
- UI Toolkit UXML + USS scanner
- UGUI Canvas prefab generator
- Element mapper coverage for VisualElement, Image, Label, Button, Toggle, Slider, SliderInt, ScrollView, DropdownField, EnumField, TextField, Foldout, ListView, GroupBox, RadioButton, RadioButtonGroup, ProgressBar, MinMaxSlider, Box, HelpBox and TextElement variants
- Layout conversion for flex direction, alignment, positioning, anchors, pivots, sizeDelta, layout groups, ContentSizeFitter and AspectRatioFitter
- Asset rebinding for sprites, background images, colors and font references
- Roslyn-based C# refactor dry-run and apply workflow
- HTML / JSON report export
- Headless CLI support for CI
Output:
- Generated prefabs are written to Assets/UIBridgeProReverse_Output by default
- Project settings are stored in ProjectSettings/UIBridgeProReverse.asset
- Source UI Toolkit assets remain untouched
Runtime impact:
- Editor-only package
- No telemetry
- No network calls
- No runtime dependency added to player builds
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.58f2 | Not listed | Compatible | Compatible | Compatible |
As listed on the Asset Store.