Sounds Good To Me (Mini DAW for Unity) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.5 or later
Package size
42 KB
Files
6
Views in the past week
3

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Sounds Good To Me (Mini DAW for Unity)

by Sxvxn (opens in new tab)

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Bring the DAW Workflow Directly into Unity, The Easiest Way to Edit Audio Directly In Unity

Price $4.99

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Price history

Last 6 months

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Price history for Sounds Good To Me (Mini DAW for Unity), 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

Asset preview

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Sounds Good To Me (Mini DAW for Unity) screenshot 1

Sounds Good To Me (Mini DAW for Unity) screenshot 1

About this asset

Sounds Good To Me (SGTM) is a powerful, fully-featured Mini-DAW (Digital Audio Workstation) built natively for the Unity Editor. It enables developers and sound designers to arrange, trim, record, mix, and process multi-track audio directly within their project workspace, eliminating the need to constantly switch to external audio applications.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Multi-Track Timeline Sequencer: Arrange multiple audio clips on a dynamic grid synced perfectly to AudioSettings.dspTime. Features adaptive magnetic grid snapping (bypassed smoothly by holding ALT), intuitive zoom/scroll controls, and seamless clip duplication.
  • Advanced DSP Effects Pipeline: Studio-grade processing per track and clip, including Autotune (Pitch Correction using YIN Tracker & OLA algorithms), independent Time-Stretching (0.25x to 2.0x without altering pitch), Reverb, Stereo Delay, Pitch Shifter, and Bi-quad Filters.
  • Zero-GC Live Recording & Monitoring: High-performance microphone recording engine that draws live waveforms with 0% heap allocation to prevent editor stuttering. Includes a real-time, low-latency Mic Preview routed.
  • Dedicated Clip Inspector: Fine-tune individual audio assets with precision trimming, volume boosting, panning, linear fade-in/out curves, and a chronological audio reversal feature (complete with inverted waveform visualization).
  • Smart Audio Pool & Workflow Protection: Quick asset renaming (F2 or double-click) protected by strict input isolation, ensuring that keys like Backspace or Spacebar never accidentally trigger object deletion or timeline playback while you type.
  • Master Export with Auto-Focus: Mix down your entire project into a single high-resolution master .wav file. If exported inside the Assets directory, the editor automatically focuses the Project window and highlights the new asset instantly.
  • Full Unity Undo/Redo Integration: Every timeline manipulation, clip placement, trimming adjustment, and track setting changes are fully supported by Unity's native Undo system (Ctrl+Z / Ctrl+Y).

Technical Compatibility

  • Unity Versions: Unity 2021.3 LTS, 2022.3 LTS, 2023.x, and Unity 6+ (Editor extension only).
  • Operating Systems: Windows 10/11, macOS (Intel/Apple Silicon, requires system microphone permissions), and Linux.
  • Audio Backend: Built purely on Unity's native audio core. Fully compatible alongside third-party middleware like FMOD or Wwise via final .wav file exports.
  • Hardware: Optimized for 44.1 kHz sample rates. Headphones are highly recommended during live microphone monitoring to prevent acoustic feedback loops.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.5f1 Compatible Compatible Compatible Compatible
  • Unity Versions: Unity 2021.3 LTS, 2022.3 LTS, 2023.x, and Unity 6+ (Editor only).
  • Operating Systems: Windows 10/11, macOS (Intel/Apple Silicon, requires system mic permissions), and Linux.
  • Audio Framework: Runs natively on Unity Audio Core (dspTime, Microphone). Independent from third-party middleware like FMOD/Wwise (fully compatible via final .wav exports).

As listed on the Asset Store.