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Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
5.6 MB
Files
32
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8
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$6.99 on

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Animation Events

by Amon (opens in new tab)

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Unity animation event toolkit with a visual editor, typed callbacks, runtime subscriptions, validation tools, and reusable profiles for Animator states.

Price $6.99

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Last 6 months

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Price history for Animation Events, 6 months Current $6.99; lowest $6.99; highest $6.99 in this period. $0 $5 $10 Aug Sep Oct Nov

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Animation Events screenshot 1

Animation Events screenshot 1

About this asset

Usage documentation can be found in the folder Assets/AnimationEvents/Documents/AnimationEvents_User_Guide.pdf

Animation Events is a Unity package for building robust gameplay events on top of Animator states without relying on scattered clip events or one-off scripts. Add an AnimationEventReceiver to your character, sync your Animator states, and configure events visually for state enter, timed normalized moments, or state exit.

Each event can trigger runtime subscribers and inspector callbacks, with support for signal, int, float, bool, string, and object payloads. The package includes a dedicated Animation Event Editor window with timeline editing, search and filters, validation tools, one-click behaviour injection, state synchronization, and ScriptableObject profiles for saving or reusing setups.

Suitable for action games, RPGs, platformers, character controllers, combat systems, footsteps, VFX, SFX, UI reactions, and any project where animation timing drives gameplay or feedback. A sample scene and demo scripts are included to help you integrate the system quickly.

From the publisher's Asset Store listing.

Technical details

For feedback, support, or questions about this asset, visit https://amons.site/ask.html . You can also check public issues and similar questions at https://amons.site/issues.html .

- Visual editor window for managing animation events across Animator states

- Event trigger modes: On Enter, At Time (normalized timeline), On Exit

- Runtime subscriptions by event name or by specific Animator state

- Typed payload support: None, Int, Float, Bool, String, Object

- Inspector callbacks via UnityEvent, including typed callback variants

- Validation window to detect missing state behaviours, out-of-sync states, duplicates, and invalid setups

- One-click Sync States and Inject Behaviours tools

- ScriptableObject profiles for saving and loading event configurations

- Search and filter tools for event name, trigger mode, payload type, and callback type

- Includes sample scene, sample controller, profile asset, and debug subscriber scripts

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f2 Compatible Compatible Compatible Compatible

For feedback, support, or questions about this asset, visit https://amons.site/ask.html . You can also check public issues and similar questions at https://amons.site/issues.html .

As listed on the Asset Store.