NodeFlow LogicBlock - Visual Block Graph Editor for LogicBlock
NodeFlow LogicBlock adds a visual node graph editor for creating, organizing, and managing LogicBlocks inside LogicBlock for Game Creator 2.
LogicBlock already provides a powerful way to centralize and reuse instructions and conditions through Block assets. However, as Blocks grow larger and contain more lists, branches, and reusable systems, it can become increasingly difficult to visualize the overall structure and execution flow.
NodeFlow solves that by turning LogicBlocks into a visual graph workflow where lists, instructions, conditions, and branches are easier to organize, navigate, and understand at a glance.
Designed to feel familiar to anyone who has used node-based editors before, NodeFlow focuses on usability, organization, and workflow speed while still remaining highly customizable and lightweight.
🎉 Launch Offer - 30% OFF for the next 2 weeks!
Grab NodeFlow LogicBlock at a discounted price before the offer ends.
Graph-Based Logic Workflow
Create and manage LogicBlocks visually using connected nodes instead of navigating through nested editors and lists.
LogicBlock Overview Graph
Opening a LogicBlock displays all Instruction Lists and Condition Lists inside a dedicated graph view.
Each list is represented as its own node and displays:
This provides a high-level overview of the entire Block and makes it easy to identify, organize, and navigate larger logic systems.
Open Any List Instantly
Lists can be opened directly from the overview graph.
Simply click Open on any of the list nodes to open it and view its instructions as a visual graph.
No more searching through inspectors or scrolling through long instruction lists.
Visual Instruction Flow
Inside a List, every instruction and branch is displayed as its own node.
This makes it significantly easier to:
Complex logic becomes easier to read and maintain compared to traditional list-based workflows.
Visual Reordering
Rearrange instruction execution order directly inside the graph.
Simply drag a node above or below another node.
When a valid position is detected:
This allows you to restructure logic quickly without manually moving instructions through traditional list interfaces.
Search Field
Search through all list names inside the currently opened LogicBlock.
When a match is found:
If multiple matches exist, you can cycle through all results directly from the toolbar.
Useful when navigating larger Blocks containing many reusable lists.
Sticky Notes
Create Sticky Notes directly inside the graph to leave comments, reminders, or organization notes.
Useful for:
Minimap
The minimap provides an overview of the entire graph and updates automatically as nodes are added and connected.
Clicking inside the minimap instantly moves the graph view to that location.
Snapping Guidelines
While moving nodes, alignment guides automatically appear to help organize nodes neatly.
Node Themes
Assign different color themes to nodes to visually separate different systems, logic groups, or reusable workflows.
Graph Navigation
Navigate through graphs using familiar controls.
Navigation Controls
Node Selection
Node Editing
Open graphs by:
📦 What’s Included
✔ Full Source Code
✔ Quick Start Guide
🔗 Links
🌐 Website
📅 Roadmap
NodeFlow is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.