Audio Face Animator Lite - Lip Sync & Facial Animation View on Asset Store (opens in new tab)

Package details

Latest version
2.0.0
Last updated
First released
Unity version
6000.0.59 or later
Package size
671.5 MB
Files
107
Favorites
8
Views in the past week
55

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Audio Face Animator Lite - Lip Sync & Facial Animation

by DevEloop Team (opens in new tab)

No ratings yet

Generate realistic lip sync and facial animation from audio on CPU using NVIDIA Audio2Face models. Works offline in Unity Editor and supports ARKit blendshapes and AnimationClip creation.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Audio Face Animator Lite - Lip Sync & Facial Animation, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov Version 1.1.0 released 27 Jul 2026 v1.1.0 Version 1.2.0 released 30 Jul 2026 Version 1.2.1 released 2 Sep 2026 v1.2.1 Version 1.3.0 released 7 Sep 2026 Version 2.0.0 released 30 Sep 2026 v2.0.0

Asset preview

1 / 9

Audio Face Animator Lite - Lip Sync & Facial Animation screenshot 1

Audio Face Animator Lite - Lip Sync & Facial Animation screenshot 1

About this asset

YOUTUBE | DOCUMENTATION | SUPPORT

Audio Face Animator Lite generates realistic lip sync and facial animation from audio using NVIDIA Audio2Face models. Generation runs locally on the CPU.

The plugin produces synchronized, ARKit-compatible facial animation and lets you adapt it to characters with different blendshape and facial-bone setups.

Lite generates animation in the Unity Editor for the first 5 seconds of each audio clip. You can save the result as a standard Unity AnimationClip and play that clip in a standalone build. The full version supports longer audio, generation in Windows builds, and an optional NVIDIA GPU backend.

Features

  • Generate synchronized facial animation directly from audio files, entirely offline.
  • Drive ARKit-compatible blendshapes, including characters without a complete ARKit blendshape set.
  • Add emotion sequences with adjustable intensity and crossfades.
  • Generate audio-driven eye motion, with optional Look At blending.
  • Add procedural blinking with adjustable timing and strength.
  • Map each expression to multiple blendshapes or facial bones. Preview mappings in the Editor and reuse them across characters with presets.
  • Fine-tune face strength, smoothing, masks, lip and eyelid offsets, and eye motion.
  • Save blendshape, bone, eye, and blink animation as a Unity AnimationClip.

Included

  • Three ready-to-use sample characters, a sample scene, voice samples, and emotion presets.

Requirements

  • Unity 6000.0 or newer.
  • Windows 10 or 11, 64-bit, for generation in the Unity Editor.
  • A character with suitable facial blendshapes or bones. A complete ARKit blendshape set is not required.
  • Additional disk space for model synchronization (approximately 741 MiB), plus Unity’s project cache.
  • The sample scene’s UI buttons require Unity Input System (com.unity.inputsystem; tested with 1.14.2). Generation through the Face Animator Inspector or API does not require it.

Getting started

  1. Import the package.
  2. Open Tools > AudioFaceAnimator > Sync StreamingAssets and select Copy All Files.
  3. Open Tools > AudioFaceAnimator > Preflight Check and select Checks > CPU.
  4. To use the sample scene’s buttons, install Unity Input System. Open the scene, enter Play Mode, then press Generate and Play.
  5. For your own character, add Face Animator, map its facial blendshapes or bones, and assign an AudioClip.

When updating from an older Lite version, remove its obsolete GPU plugins before importing 2.0.0, then synchronize the model files again. Older scenes with NVIDIA GPU saved as their backend must be switched to CPU.

Third-party licensing: This package uses NVIDIA Audio2Face models under the NVIDIA Open Model License. The Audio2Face SDK and ONNX Runtime are provided under MIT licenses. See NOTICE.txt and 3rd-party-attribution.txt in the package for the full notices. This product is not sponsored by or affiliated with NVIDIA Corporation.

───────────────────────────────

MORE FROM DEVELOOP

Audio Face Animator — full version

All DevEloop Unity tools and animation packs

Support: [email protected]

From the publisher's Asset Store listing.

Technical details

  • Supported Platform: Windows 10/11, 64-bit; generation in Unity Editor only
  • Unity Version: 6000.0 or newer
  • Generation Backend: CPU only; no NVIDIA GPU, CUDA, or TensorRT required
  • Processing Mode: Local and offline; generates animation for the first 5 seconds of each clip
  • AI Model: NVIDIA Audio2Face
  • Facial Rig: ARKit-compatible blendshapes and facial bones; a complete ARKit set is not required
  • Input: WAV or Unity AudioClip, automatically converted to 16 kHz mono
  • Output: Facial animation for playback and export as a Unity AnimationClip; saved clips can play in standalone builds

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.