Sawd: Procedural Sawtooth Synth Lite View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.12 or later
Package size
2.6 MB
Files
92
Favorites
2
Views in the past week
12

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Sawd: Procedural Sawtooth Synth Lite

by Azimuth Audio (opens in new tab)

No ratings yet

A free, fully working sawtooth synthesizer for Unity. Real DSP, real presets, real sound. Try it before you buy

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Sawd: Procedural Sawtooth Synth Lite, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov

Asset preview

1 / 5

Sawd: Procedural Sawtooth Synth Lite screenshot 1

Sawd: Procedural Sawtooth Synth Lite screenshot 1

About this asset

SAWD Lite is a free, fully functional sawtooth synthesizer engine for Unity. No catch, no crippled output, no watermark just a working synth you can drop into a project today and start making sound with immediately.

It exists because buying an audio plugin without hearing it in your project is a gamble.

SAWD Lite removes that gamble entirely.

A real synthesizer, not a demo

Lite is not a 30-second timeout or a feature stub. It is a complete synthesis pipeline: an anti-aliased sawtooth oscillator, a Cutoff Filter with four modes, a sub-octave oscillator blend, an LFO for filter modulation, and a full ADSR amplitude envelope. It is polyphonic, runs on the Unity audio thread, supports DSP-time scheduling for sample-accurate note placement, and handles voice stealing automatically when your voice pool fills up.

For a lot of projects, this is genuinely everything you need.

Try it in your project first

Import SAWD Lite, open the included Sound Stage demo scene, and you will have audio playing within a few minutes. Audition the bundled presets, tweak parameters live in the inspector, and trigger notes from your own code using a straightforward C# API. If the sound fits your project and you want more: more timbral depth, more expressive control, more sound-design tools the Pro edition is a direct upgrade with no migration work required.

What you get in Lite

- A complete sawtooth synthesizer engine ready to trigger from any game system

- The AudioSourceBridge component for zero-config Unity audio routing

- A bank of included presets covering leads, basses, pads, and effects

- A Sound Stage interactive demo scene for auditioning and parameter editing

- A clean C# scripting API: trigger notes, release them, schedule them ahead of time, and query voice state

- Note this does not work on WebGL builds, it works on all Unity platforms that support onAudioFilterRead(), including mobile and consoles pure managed C#, no native plugins

What's waiting in Pro

SAWD Pro is where the sound design really opens up. Every preset you build in Lite plays identically in Pro upgrading adds new capabilities without touching anything you've already made.

Is this right for your project?

SAWD Lite is a strong fit if you need synthesized sound effects, UI tones, simple melodic lines, or a procedural audio foundation that responds to game state in real time. It handles polyphony cleanly, plays nice with Unity's Audio Mixer, and runs on every platform Unity supports.

If you need thick layered pads, expressive bass lines with glide, or rich ensemble textures, those live in Pro. But start here hear what the engine sounds like in your scene, learn the API, and upgrade when you're ready.

From the publisher's Asset Store listing.

Technical details

Core Engine (Lite)

  • Real-time polyphonic sawtooth synthesizer, pure managed C#, no native plugins
  • ScriptableObject-based engine, no scene lifetime dependency, survives scene loads
  • Voice pool of 1-128 voices, configurable per engine asset
  • Main-thread to audio-thread command queue, no mutexes, no audio glitches
  • DSP-time scheduling for sample-accurate note placement
  • Multi-stage automatic voice stealing
  • Trigger token system prevents stale NoteOff events from cutting newer notes
  • Allocation-free per-sample DSP loop, no garbage during audio processing

Signal Chain (Lite)

  • Anti-aliased sawtooth oscillator clean, bright, alias-free across the full pitch range
  • Sub-octave oscillator with variable blend
  • Cutoff Filter low-pass, high-pass, band-pass, and notch modes
  • ADSR amplitude envelope linear attack, exponential decay and release
  • Control-rate LFO (triangle wave, 0.1–20 Hz) for filter cutoff modulation
  • Volume and pitch offset (±24 semitones) per preset

Preset System

  • Bundled preset library covering a range of lead, bass, pad, and SFX sounds
  • Create presets at runtime from code for procedural audio workflows

AudioSourceBridge

  • Routes one or more engine assets through a standard Unity AudioSource
  • Compatible with Unity's Audio Mixer

Platform and Version Support

  • Unity 2022.3 LTS and later
  • Supported platforms PC, Mac, Linux, iOS, Android, consoles
  • No native plugins, no third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.12f1 Compatible Compatible Compatible

Note: Not compatible with WebGL builds

As listed on the Asset Store.