EQ Blockout Lab - Level Design & Blockout Tool View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
176 KB
Files
29
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2
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EQ Blockout Lab - Level Design & Blockout Tool

by EQLabs (opens in new tab)

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Standalone Unity editor tool for designing blockout layouts, gameplay zones, routes, and exportable scene geometry with repeatable QA validation.

Price $39.99

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Price history

Last 6 months

USD
Price history for EQ Blockout Lab - Level Design & Blockout Tool, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

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EQ Blockout Lab - Level Design & Blockout Tool screenshot 1

EQ Blockout Lab - Level Design & Blockout Tool screenshot 1

About this asset

Documentation

EQBlockoutLab helps designers and solo developers sketch gameplay spaces inside

Unity without leaving the editor. Build multi-floor blockouts on a 2D layout

canvas, preview them in 3D, and export generated scene geometry with colliders,

materials, wall openings, markers, routes, and gameplay zones.

The tool is intentionally standalone. It lives under Assets/EQBlockoutLab,

does not require the EQLabs asset folder, and includes its own runtime/editor assembly

definitions, shaders, demo content, validation commands, documentation, and

release-candidate packaging workflow.

Key Features

  • selected-element feedback.2D layout canvas with grid, ruler bands, layout bounds, snap cursor, and
  • active-floor authoring.Multi-floor layout assets with floor visibility, locking, base elevation, and
  • Gameplay, and Annotation workflows.Element families for Structure, Terrain, Water, Navigation, Cover, Zone,
  • sightlines, route flows, and cover lines.Author rooms, walls, openings, stairs, ground/slope/cliff areas, water,
    paths, bridges, obstacles, vegetation, gameplay zones, spawn points, POIs,
  • Per-element colors, pivots, heights, thicknesses, and zone material settings.
  • handles, and Shift-hover point insertion previews.Scene Tool workflow with selection, movement, snapping, labeled opening
  • Live 3D preview with pan/orbit/zoom and V2 projected grid surface materials.
  • export tags, wall-opening cutouts, and cleanup of stale generated assets.Scene export/re-export with generated meshes, generated materials, colliders,
  • or mesh export through Blockout Asset Set assets.Scatter Zone generator with editable child POIs and optional weighted prefab
  • quick evaluation.Representative sample plus representative and full-catalog QA scenes for
  • shader smoke checks, package manifest, and release readiness.Built-in validation commands for catalog meshes, export lifecycle, sample
    content, QA scenes, full-catalog coverage, manual evidence, interactions,

From the publisher's Asset Store listing.

Technical details

  • Unity version: 2022.3 LTS or newer, including Unity 6.
  • Package root: Assets/EQBlockoutLab.
  • Editor menus: Tools/EQLabs/EQ Blockout Lab/Open Editor and Activate Scene Tool.
  • Asset creation: Create/EQ Blockout Lab/Blockout Layout and Blockout Asset Set.
  • Includes separate runtime and editor assembly definitions: EQBlockoutLab.Runtime and EQBlockoutLab.Editor.
  • No third-party dependencies and no dependency on other EQLabs packages.
  • Works as a Unity Editor tool. Generated/exported scene geometry can be used in normal Unity scenes.
  • Includes 2D layout authoring, Scene View authoring, live 3D preview, snapping, rulers, reference image tracing overlay, multi-floor support, and scene export.
  • Export creates generated meshes, materials, colliders, wall opening cutouts, labels/connectors, scatter instance groups, and cleanup of stale generated assets.
  • Includes built-in pipeline-neutral shaders for blockout grid surfaces, zones, water, and semantic line visuals. No URP or HDRP package dependency required.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.