Icon Studio is an Editor tool that renders production-ready game icons from any
prefab or scene object — without touching your scene, adding a camera rig, or
writing a line of setup code. Open the window, drop in your prefab, and you have
a fully lit 3D preview and a one-click PNG export path in seconds.
─ LIVE 3D VIEWPORT:
The right-hand viewport updates in real time as you adjust every setting. Orbit
the camera with a left-click drag, independently orbit the key light with a
right-click drag, and scroll to zoom. Corner bracket indicators show you the
exact export boundary so there are no surprises in the final image.
─ FLEXIBLE OUTPUT:
Three capture modes cover the full range of use cases:
• Opaque — exports with a solid background colour of your choice.
• Transparent — removes the background and preserves the object's silhouette
in the PNG alpha channel, ready to drop onto any UI background.
• Solid Color — floods the silhouette with a flat tint; ideal for shadow
icons, selection highlights, or stylised key art.
Output sizes: 256 × 256 up to 4096 × 4096, all square. Every exported file is
automatically imported into the project with Alpha Is Transparency enabled.
─ OVERLAY SYSTEM:
Layer images and text directly onto the icon without leaving the tool:
─ BATCH GENERATION:
Point Icon Studio at a folder of prefabs, load them into the batch list, and export
an entire icon set in one operation. All three capture modes (opaque, transparent,
and solid colour) are available for batch runs. The same lighting and overlay
settings are applied to every prefab in the batch.
─ NON-DESTRUCTIVE:
Icon Studio runs entirely inside Unity's built-in PreviewRenderUtility. Your scene,
lighting, and camera are untouched. The tool's state (rotation, lighting, overlays,
output path) is saved automatically between sessions and survives domain reloads.