Icon Studio² View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
2.5 MB
Files
8
Favorites
9
Views in the past week
6

Price tracking

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$24.50 on

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Icon Studio²

by Shadowed Souls Studios (opens in new tab)

2 ratings, too few to average

Scene-free icon renderer for Unity. Drop in a prefab, adjust lighting and overlays, and export a pixel-perfect PNG in one click — no dedicated scene or camera rig needed.

Price $35.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Icon Studio², 6 months Current $35.00; lowest $24.50; highest $35.00 in this period. $0 $25 $50 Aug Sep Oct Nov Version 1.1.0 released 6 Aug 2026 v1.1.0

Asset preview

1 / 2

Icon Studio² screenshot 1

Icon Studio² screenshot 1

About this asset

Icon Studio is an Editor tool that renders production-ready game icons from any

prefab or scene object — without touching your scene, adding a camera rig, or

writing a line of setup code. Open the window, drop in your prefab, and you have

a fully lit 3D preview and a one-click PNG export path in seconds.

─ LIVE 3D VIEWPORT:

The right-hand viewport updates in real time as you adjust every setting. Orbit

the camera with a left-click drag, independently orbit the key light with a

right-click drag, and scroll to zoom. Corner bracket indicators show you the

exact export boundary so there are no surprises in the final image.

─ FLEXIBLE OUTPUT:

Three capture modes cover the full range of use cases:

  • Opaque — exports with a solid background colour of your choice.

  • Transparent — removes the background and preserves the object's silhouette

    in the PNG alpha channel, ready to drop onto any UI background.

  • Solid Color — floods the silhouette with a flat tint; ideal for shadow

    icons, selection highlights, or stylised key art.

Output sizes: 256 × 256 up to 4096 × 4096, all square. Every exported file is

automatically imported into the project with Alpha Is Transparency enabled.

─ OVERLAY SYSTEM:

Layer images and text directly onto the icon without leaving the tool:

  •  Background Image — composite a gradient, painting, or photo behind the 3D render.
  •  Foreground Image — place brush strokes, frames, grunge, or any 2D art in front of the object. Supports position, rotation, and scale controls with full alpha blending.
  •  Text Overlay — bake a label, item name, or level number onto the icon. Choose font, size, colour, anchor point, and pixel offset. Font size is defined at a 512 px reference canvas so text remains visually consistent at every export resolution.

─ BATCH GENERATION: 

Point Icon Studio at a folder of prefabs, load them into the batch list, and export

an entire icon set in one operation. All three capture modes (opaque, transparent,

and solid colour) are available for batch runs. The same lighting and overlay

settings are applied to every prefab in the batch.

─ NON-DESTRUCTIVE:

Icon Studio runs entirely inside Unity's built-in PreviewRenderUtility. Your scene,

lighting, and camera are untouched. The tool's state (rotation, lighting, overlays,

output path) is saved automatically between sessions and survives domain reloads.

From the publisher's Asset Store listing.

Technical details

Rendering pipelines

  Universal Render Pipeline (URP) — fully supported, recommended

  High Definition Render Pipeline (HDRP) — fully supported *

  Built-In Render Pipeline — basic support, being phased out

  * HDRP transparent capture requires the project's HDRP colour buffer format

    to be set to R16G16B16A16 (Edit → Project Settings → Quality → HDRP →

    Rendering → Color Buffer Format). All other modes work without changes.

Unity version

  Developed and tested on Unity 6 (6000.x). Unity 2022 LTS and 2023 are

  expected to be compatible but are not officially tested.

Editor only

Icon Studio adds zero runtime overhead and zero bytes to your build.

No third-party dependencies

  Does not require TextMeshPro, Cinemachine, or any other package.

  Works with a stock Unity installation.

Script architecture

  Two C# files:

    • IconStudio.cs — static renderer (PreviewRenderUtility wrapper,

                               CPU texture compositing, PNG export pipeline)

    • IconStudioEditor.cs — EditorWindow (UI Toolkit left panel,

                               IMGUI viewport, batch controller)

  Menu entry: Tools → ShadowBox → Icon Studio

Compositing pipeline (CPU, no custom shaders)

  Background image — GPU blit resize → alpha-over composite

  Foreground image — inverse-transform CPU pixel walk (supports rotation,

                        scale, and offset at any resolution; no GUI.matrix)

  Text overlay — Unity dynamic font atlas sampling, Y-convention

                        corrected; all metrics scaled from a 512 px reference

  Transparent capture — dual-pass black/white render with per-channel alpha

                        extraction; robust against HDR overbright materials

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.