EQ Painting Lab - Paint in Engine View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
78 KB
Files
8
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4
Views in the past week
17

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EQ Painting Lab - Paint in Engine

by EQLabs (opens in new tab)

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Standalone Unity editor painting tool for authoring color, mask, flow, and direction textures with 2D canvas painting, 3D mesh preview, UV shell overlays, and mode-aware exports.

Price $39.99

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Price history

Last 6 months

USD
Price history for EQ Painting Lab - Paint in Engine, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

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EQ Painting Lab - Paint in Engine screenshot 1

EQ Painting Lab - Paint in Engine screenshot 1

About this asset

Documentation

EQPaintingLab is a standalone Unity editor tool for authoring texture maps

directly inside the Unity Editor. Create paint assets, add texture slots, paint

on a focused 2D canvas, inspect the result on a preview mesh, and export

mode-aware texture files for color, mask, flow, and direction workflows.

The tool is built for hands-on texture authoring and technical-art iteration.

It supports paint, erase, smooth, fill, clear, symmetry, brush-tip masks,

professional jitter controls, channel previews, decoded vector previews, UV

shell overlays, and seam-aware 3D painting through the preview mesh UVs.

EQPaintingLab ships as its own product folder under Assets/EQPaintingLab. It

does not require the broader EQLabs asset folder and keeps generated exports

inside Assets/EQPaintingLab/Generated.

Key Features

  • 2D texture painting canvas with paint, erase, smooth, fill, and clear tools.
  • Color, Mask, Flow, and Direction painting modes.
  • angle jitter, size jitter, scatter, and opacity jitter.Brush size, opacity, hardness, spacing, shape, brush-tip masking, symmetry,
  • Live brush cursor preview with jitter/scatter bounds.
  • Channel preview for full texture, R, G, B, and A inspection.
  • Decoded vector previews for Flow and Direction maps.
  • 3D mesh preview with UV0-based painting.
  • Projection-aware 3D painting for visible seam workflows.
  • UV shell overlay on both the 2D canvas and 3D mesh preview.
  • set to Auto.Mode-aware export: PNG for Color/Mask, EXR for Flow/Direction when export is
  • Generated exports stay under the package generated folder.

From the publisher's Asset Store listing.

Technical details

  •  Unity version: Unity 2022.3 LTS or newer, including Unity 6.
  • Render pipelines: editor tool and texture authoring workflow are pipeline agnostic. Exported textures can be used with Built-in Render Pipeline, URP, HDRP, Shader Graph, or custom shaders.
  •  Package type: .unitypackage with one root folder: Assets/EQPaintingLab.
  • Tool location: Tools/EQLabs/EQ Painting Lab/Open Editor.
  • Dependencies: no third-party packages, no external services, no login, and no dependency on other EQLabs products.
  • Tool scope: editor-focused painting tool with a small runtime data model for saved paint assets and persistent texture bytes.
  •  Texture modes: Color, Mask, Flow, and Direction.
  • Painting tools: Paint, Erase, Smooth, Fill, and Clear.
  •  Brush controls: size, opacity, hardness, spacing, brush shape, brush-tip masks, mirror/radial symmetry, angle jitter, size jitter, scatter, and opacity jitter.
  • Preview tools: 2D canvas, 3D mesh preview, split view, RGBA channel preview, UV shell overlay, decoded Flow preview, and decoded Direction preview.
  • 3D painting requirements: preview mesh must be readable and include valid UV0 data.
  •  Export formats: Auto exports Color/Mask as PNG and Flow/Direction as EXR. Manual PNG and EXR export selection is available.
  • Export location: Assets/EQPaintingLab/Generated/Exports.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Compatible

As listed on the Asset Store.