Create realistic chain setups in seconds with a fully non-destructive workflow.
Automatically place chains in your scene with a single click, without requiring colliders or any manual configuration.
No complex setup, only a single component per GameObject.
Simply assign a 3D model to create your own custom chain, everything else is generated automatically.
Runtime impact: zero. All generation happens in the editor and is baked into a static mesh. Collision can also be enabled during chain placement, with no collider setup required.
Includes a large collection of chain models to get started quickly, while also making it easy to integrate your own custom models.
Enjoy live preview and real-time editing directly inside the editor for a fast and intuitive experience.