ColorPoly Scifi Warehouse bots and props View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
97.5 MB
Files
38
Views in the past week
3

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ColorPoly Scifi Warehouse bots and props

by Zololgo (opens in new tab)

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Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.

Price $10.00

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Price history

Last 6 months

USD
Price history for ColorPoly Scifi Warehouse bots and props, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Aug Sep Oct Nov

Asset preview

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ColorPoly Scifi Warehouse bots and props screenshot 1

ColorPoly Scifi Warehouse bots and props screenshot 1

About this asset

Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look. Low poly models, single color palette texture. PBR-ish material workflow. 

Every model shares one color palette texture plus a compact PBR texture set (Specular/Glossiness and Emission), dramatically reducing memory use while keeping strong visual variety.

Perfect for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.

From the publisher's Asset Store listing.

Technical details

Unified ColorPoly material system

  • All core models use a single shared color palette (colorpalette.png) for albedo/color variation.
  • A dedicated Specular/Glossiness map (ColorPoly Color Palette SpecGloss.png) drives surface roughness and gloss response across the palette.
  • A matching Emission map (ColorPoly Color Palette Emission.png) defines glowing panels, indicators, and lights.
  • Custom URP Shader Graph (URP_Lit_HSV) with per-material HSV controls for albedo and emission tinting — create new color variants without duplicating textures.
  • Two preset material types: ColorPoly_Palette (main surfaces) and ColorPoly_Palette_Cargo (cargo/load areas on bots).

16 ready-to-use prefabs

  • 9 automated warehouse bots — Ant, Beetle (3 color variants), Caterpillar, RollyPolly (3 color variants), and Cargo Ant.
  • 7 environment & prop prefabs — Containers (4 color variants), crate, shelving unit, and floor tile.

Sample scene

  • SampleScene lays out the full set with an organized hierarchy (Bots, Props, Environment, Level), URP lighting, post-processing volume, and Adaptive Probe Volumes for modern lighting workflows.

Production-friendly structure

  • Source geometry delivered as a single OBJ (ColorPoly_SciFi_Warehouse_Assets.obj) with per-object mesh separation.
  • Clean prefabs: MeshFilter + MeshRenderer only — no scripts, no forced colliders, easy to integrate into any project pipeline.
  • Floor uses a separate tiling texture; skybox HDRI included with license documentation.

Compatibility

  • Render pipeline: Universal Render Pipeline (URP) — required
  • Unity version: Built and tested with Unity 6 (6000.3.9f1)
  • URP package: com.unity.render-pipelines.universal 17.3.0
  • Platforms: Compatible with all URP-supported platforms (PC, mobile, console — subject to your project's URP settings)

Geometry

  • Format: OBJ + MTL (imported into Unity as a single model asset with multiple sub-meshes)
  • Topology: Low poly Static meshes, no skinning, no animations, no rigged characters
  • Colliders: Not included on prefabs (add as needed for your gameplay)
  • LODs: Not included
  • Pivot/origin: Per-object at creation origin; scale 1:1
  • Topology prioritizes texture detail and palette readability over low-polygon simplification.

Textures

  • Color palette Albedo: 512 ×512
  • SpecGloss map: 512 ×512
  • Emission map: 512 ×512
  • Floor texture: separate tiling albedo (Floor 01.png)
  • HDRI sky: rostock_laage_airport_4k.exr — third-party asset; license image included in Textures/Stock/

Shaders & materials

  • Custom URP Shader Graph: URP_Lit_HSV.shadergraph
  • Exposed parameters include _AlbedoHue, _AlbedoSaturation, _EmissionHue, _EmissionSaturation, _EmissionIntensity
  • Materials are pre-configured on all prefabs; duplicate and adjust HSV values to create additional color themes instantly

Dependencies

  • No third-party code or plugins required
  • Standard Unity packages only (URP, Post Processing used in sample scene)
  • No custom C# scripts included

Known limitations (disclosed)

  • URP only — not compatible with Built-in or HDRP without manual shader conversion
  • Static display models — no animations, AI, or movement systems included
  • Physics colliders not pre-authored
  • Bot color variants are separate prefabs/meshes, not runtime swappable parts

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Not listed Compatible Not listed

As listed on the Asset Store.