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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.9 or later
- Package size
- 97.5 MB
- Files
- 38
- Views in the past week
- 3
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $10.00 on
Keywords
ColorPoly Scifi Warehouse bots and props
Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.
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Last 6 months
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ColorPoly Scifi Warehouse bots and props screenshot 1
About this asset
Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look. Low poly models, single color palette texture. PBR-ish material workflow.
Every model shares one color palette texture plus a compact PBR texture set (Specular/Glossiness and Emission), dramatically reducing memory use while keeping strong visual variety.
Perfect for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.
From the publisher's Asset Store listing.
Technical details
Unified ColorPoly material system
- All core models use a single shared color palette (colorpalette.png) for albedo/color variation.
- A dedicated Specular/Glossiness map (ColorPoly Color Palette SpecGloss.png) drives surface roughness and gloss response across the palette.
- A matching Emission map (ColorPoly Color Palette Emission.png) defines glowing panels, indicators, and lights.
- Custom URP Shader Graph (URP_Lit_HSV) with per-material HSV controls for albedo and emission tinting — create new color variants without duplicating textures.
- Two preset material types: ColorPoly_Palette (main surfaces) and ColorPoly_Palette_Cargo (cargo/load areas on bots).
16 ready-to-use prefabs
- 9 automated warehouse bots — Ant, Beetle (3 color variants), Caterpillar, RollyPolly (3 color variants), and Cargo Ant.
- 7 environment & prop prefabs — Containers (4 color variants), crate, shelving unit, and floor tile.
Sample scene
- SampleScene lays out the full set with an organized hierarchy (Bots, Props, Environment, Level), URP lighting, post-processing volume, and Adaptive Probe Volumes for modern lighting workflows.
Production-friendly structure
- Source geometry delivered as a single OBJ (ColorPoly_SciFi_Warehouse_Assets.obj) with per-object mesh separation.
- Clean prefabs: MeshFilter + MeshRenderer only — no scripts, no forced colliders, easy to integrate into any project pipeline.
- Floor uses a separate tiling texture; skybox HDRI included with license documentation.
Compatibility
- Render pipeline: Universal Render Pipeline (URP) — required
- Unity version: Built and tested with Unity 6 (6000.3.9f1)
- URP package: com.unity.render-pipelines.universal 17.3.0
- Platforms: Compatible with all URP-supported platforms (PC, mobile, console — subject to your project's URP settings)
Geometry
- Format: OBJ + MTL (imported into Unity as a single model asset with multiple sub-meshes)
- Topology: Low poly Static meshes, no skinning, no animations, no rigged characters
- Colliders: Not included on prefabs (add as needed for your gameplay)
- LODs: Not included
- Pivot/origin: Per-object at creation origin; scale 1:1
- Topology prioritizes texture detail and palette readability over low-polygon simplification.
Textures
- Color palette Albedo: 512 ×512
- SpecGloss map: 512 ×512
- Emission map: 512 ×512
- Floor texture: separate tiling albedo (Floor 01.png)
- HDRI sky: rostock_laage_airport_4k.exr — third-party asset; license image included in Textures/Stock/
Shaders & materials
- Custom URP Shader Graph: URP_Lit_HSV.shadergraph
- Exposed parameters include _AlbedoHue, _AlbedoSaturation, _EmissionHue, _EmissionSaturation, _EmissionIntensity
- Materials are pre-configured on all prefabs; duplicate and adjust HSV values to create additional color themes instantly
Dependencies
- No third-party code or plugins required
- Standard Unity packages only (URP, Post Processing used in sample scene)
- No custom C# scripts included
Known limitations (disclosed)
- URP only — not compatible with Built-in or HDRP without manual shader conversion
- Static display models — no animations, AI, or movement systems included
- Physics colliders not pre-authored
- Bot color variants are separate prefabs/meshes, not runtime swappable parts
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.9f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.