Asset Graveyard View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.7 or later
Package size
971 KB
Files
5
Views in the past week
6

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Asset Graveyard

by FreshLabs Interactive (opens in new tab)

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Hunt down every dead asset hiding in your project. Scan, inspect, and quarantine unused files in one click — before they bloat your next build.

Price $4.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Asset Graveyard, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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Asset Graveyard screenshot 1

Asset Graveyard screenshot 1

About this asset

Point it at any folder. Hit scan.

 In seconds, Asset Graveyard cross-references your entire dependency graph and surfaces every asset that nothing in your project actually uses — sorted, filterable, and ready to act on.

Then go one step further with the built-in Script Check: load every unused prefab and scene and inspect them for attached MonoBehaviours, ScriptableObjects, and broken missing-script references. Because moving a prefab with live code on it is a bad day waiting to happen.

When you're ready, bulk-move everything to a quarantine folder — Assets/NotUsed/ — with your original folder structure fully intact. No broken GUIDs. No orphaned .meta files. Just a cleaner project.

Who It's For

  • Developers shipping their first build and discovering it's 300MB heavier than expected
  • Teams merging long-running feature branches full of prototype leftovers
  • Anyone who's ever opened the Project window and thought "what even is this file?"
  • Full USER Manual PDF documentation included

Works With Everything!

Asset Graveyard is a pure Editor utility with zero runtime footprint. It works identically with URP, HDRP, and the Built-In Render Pipeline — no configuration required.

Requires Unity 6.0 or later.

*May compile on older versions, but cannot promise anything.*

A note on safety: Asset Graveyard never deletes anything. It moves assets to a recoverable quarantine folder so you can verify your project is intact before committing to a cleanup. Your project, your call.

From the publisher's Asset Store listing.

Technical details

Features

🔍 Smart dependency scanning — powered by Unity's own AssetDatabase.GetDependencies() so results match exactly what your build would include

📋 Script inspection — detects MonoBehaviours, ScriptableObjects, and missing script references on unused prefabs and scenes, with full GameObject hierarchy paths

📁 Safe bulk-move — preserves original folder structure under Assets/NotUsed/, keeps GUIDs intact, handles name collisions automatically

🎯 Sortable, searchable results — filter by name, type, or script status; colour-coded extension badges for instant visual scanning

🗂 Flexible folder targeting — drag-and-drop any folder from the Project window, or use the browser; last-used folder remembered between sessions

⚙️ Configurable exclusions — independently exclude Editor, Resources, and StreamingAssets folders with one toggle each

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.7f1 Compatible Compatible Compatible Compatible

TMPro elements used.

As listed on the Asset Store.