BTGraph Lite- AI Behaviour Tree Framework OFFICIAL SALE

BTGraph Lite is a lightweight and intuitive visual Behavior Tree system for Unity designed to simplify AI creation and accelerate development workflows. Create, organize, and manage AI logic using a clean node-based editor without needing to build custom AI architectures from scratch.


BTGraph Lite uses familiar Behavior Tree concepts such as Selectors, Sequences, Conditions, Actions, and Decorators to allow developers to visually construct behaviors ranging from simple NPC logic to more advanced gameplay interactions.

Designed with simplicity and flexibility in mind, BTGraph Lite is suitable for a wide range of projects and genres, including:


• RPGs
• Action games
• Platformers
• Survival games
• Strategy games
• Simulation games
• Top-down games
• Educational projects and prototypes


Features:

✓ Visual node-based Behavior Tree editor
✓ Drag-and-drop workflow
✓ Core Behavior Tree node types
✓ Shared parameter / Blackboard support
✓ Runtime execution framework
✓ Lightweight and beginner-friendly design
✓ Easy integration into existing projects
✓ Designed for fast iteration and clean project structure


BTGraph Lite is ideal for developers who want an efficient and streamlined AI workflow while maintaining flexibility and scalability for future growth.