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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.4.7 or later
- Package size
- 180 KB
- Files
- 113
- Favorites
- 1
- Views in the past week
- 4
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $13.99 on
Keywords
BTGraph Lite- AI Behaviour Tree Framework
Lightweight visual Behavior Tree system for Unity with a clean editor and fast AI workflow.
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Price history
Last 6 months
USDAsset preview
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BTGraph Lite- AI Behaviour Tree Framework screenshot 1
About this asset
BTGraph Lite is a lightweight and intuitive visual Behavior Tree system for Unity designed to simplify AI creation and accelerate development workflows. Create, organize, and manage AI logic using a clean node-based editor without needing to build custom AI architectures from scratch.
BTGraph Lite uses familiar Behavior Tree concepts such as Selectors, Sequences, Conditions, Actions, and Decorators to allow developers to visually construct behaviors ranging from simple NPC logic to more advanced gameplay interactions.
Designed with simplicity and flexibility in mind, BTGraph Lite is suitable for a wide range of projects and genres, including:
• RPGs
• Action games
• Platformers
• Survival games
• Strategy games
• Simulation games
• Top-down games
• Educational projects and prototypes
Features:
✓ Visual node-based Behavior Tree editor
✓ Drag-and-drop workflow
✓ Core Behavior Tree node types
✓ Shared parameter / Blackboard support
✓ Runtime execution framework
✓ Lightweight and beginner-friendly design
✓ Easy integration into existing projects
✓ Designed for fast iteration and clean project structure
BTGraph Lite is ideal for developers who want an efficient and streamlined AI workflow while maintaining flexibility and scalability for future growth.
From the publisher's Asset Store listing.
Technical details
• Visual node-based Behavior Tree editor
• Drag-and-drop node creation and organization
• Core node support:
- Sequence nodes
- Selector nodes
- Action nodes
- Condition nodes
- Decorator nodes
• Blackboard / shared parameter system
• Runtime Behavior Tree execution system
• Node connection and graph validation support
• Modular and extensible architecture
• Lightweight implementation with minimal overhead
• Beginner-friendly workflow
• Fast AI prototyping and iteration
• Clean editor integration within Unity
• Easy integration into existing projects
• Compatible with 2D and 3D projects
• Suitable for NPC behaviors, enemies, companions, interaction systems, and gameplay logic
• Source code included for customization and extension
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.7f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.