View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 2022.3.55 or later
- Package size
- 464 KB
- Files
- 64
- Favorites
- 5
- Views in the past week
- 72
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.99 on
Keywords
- Search for level generator
- Search for world building
- Search for Unity Editor Tools
- Search for environment generator
- Search for level design tool
- Search for Terrain Scatter
- Search for procedural generation
- Search for Environment Design
- Search for prop placement
- Search for Environment Toolkit
- Search for spline tool
- Search for AI Level Design
LEVEL SCATTER - The Ultimate AI-Powered Level Design Suite for Unity
AI Level Scatter is a complete, production-grade editor utility framework that automates your level design workflows.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 18
LEVEL SCATTER - The Ultimate AI-Powered Level Design Suite for Unity screenshot 1
About this asset
Transform Plain Terrains into Living, Organic Worlds in Seconds
Stop fighting procedural uniformity. Harness the power of Natural Language AI, physics-driven proximity rules, and real-time mesh optimization.
Building believable 3D environments is notoriously difficult. When you scatter props manually, you waste days on repetitive clicking. When you use traditional procedural tools, you get uniform, unnatural "prop spam" with trees clipping through doorways, rocks floating on sheer cliffs, and severe GPU draw-call bottlenecks.
AI Level Scatter is the complete, all-in-one world-building ecosystem engineered for high-velocity indie developers and AAA studios alike. It bridges the gap between algorithmic procedural precision and human artistic storytelling.
15 Powerhouse Modules Engineered into One Unified Suite
1. Core Multi-Surface Scatter Workbench
Scatter props seamlessly across native Unity Terrains and complex custom 3D Mesh Colliders using high-precision multi-surface raycasting. Inspect placement before committing with real-time 3D Holographic Ghost Meshes rendered directly in your SceneView.
2. Multi-Provider Natural Language AI Engine
Type plain English level descriptions and let AI automatically compute calibrated mathematical scatter constraints (slope thresholds, height limits, normal alignment, and density ratios). Natively integrated with Google Gemini, OpenAI, Anthropic Claude, xAI Grok, OpenRouter, plus an Offline Fallback Parser.
3. Procedural Biome Preset Library
Instant one-click access to 7 production-calibrated biome profiles: Desert, Snow & Tundra, Swamp, Ancient Ruins, Industrial Compound, Sci-Fi Colony, and Forest Floor. Enhance any preset instantly with contextual AI narrative injections.
4. 32x32 Visual Density Heatmap & Hotspot Analytics
Audit your scene's prop density in real time through an interactive color-coded SceneView overlay. Immediately detect performance-killing GPU Overdraw Hotspots and empty Dead Zones before exporting builds.
5. Platform Performance Budget Scaling
One-click performance profiles calibrated for 5 hardware tiers: Low Mobile (30 FPS), Mid Mobile (60 FPS), High Mobile, Standard PC, and Ultra PC. Automatically clamps instance counts, expands minimum Poisson spacing, and recommends LOD groups.
6. Interactive SceneView Scatter Paint Brush
Paint and erase props directly onto any scene collider with fluid mouse dynamics. Adjust radius on the fly with Ctrl + scroll wheel, configure strength and density, and utilize Single-Stroke Undo to iterate without losing previously painted clusters. The brush paints on the surface you are pointing at — inside buildings it paints the floor, not the ceiling.
7. Semantic Environmental Physics Filter
Enforce architectural and spatial logic using 3D physics overlap spheres. Constrain climbing ivy, lanterns, and barrels to spawn strictly Near Walls, fences Along Roads, or boulders in Open Fields, while automatically carving exclusion zones around doorways and player pathways.
8. Procedural Storytelling & Handcrafted Feel
Eliminate artificial procedural symmetry. The Handcrafted Feel Mode introduces controlled asymmetry, directional dispersal, and Focal Gap Radii to create natural player clearings while clustering micro-props organically around large anchor rocks and trees.
9. AI Style Consistency Analyzer
Scans your scene's shaders, textures, materials, and geometry keywords to detect visual style (Realistic, Low Poly, Stylized, Sci-Fi, Medieval, Horror). Flags Style Mismatch Warnings if assigned scatter prefabs clash with your project's art direction.
10. Algorithmic Scatter Variation Generator
Generate up to 10 distinct, calibrated environment variations from a single base profile in 1 click. Tweak density, spacing, slope, and rotation variance, and save any variant directly as a new .asset file with 1-Click Profile Asset Export.
11. AI Level Design Composition Assistant
Applies photography and classical composition principles to evaluate your level's visual balance. Calculates 2x2 Quadrant Balance, measures Vertical Silhouette Diversity to prevent flat horizons, and computes Focal Point Centroids to guide player sightlines.
12. Catmull-Rom Spline Road & Path Decorator
Populate winding roads, trails, fences, and riverbanks with continuous tangential alignment. Add and drag spline waypoints interactively in the SceneView, configure Left/Right/Both lateral offsets, and project handles onto terrain surfaces with 1-Click Ground Snap.
13. Static Mesh Combiner & Lightmap UVs
Merge hundreds of scattered GameObjects into high-speed static meshes grouped by material. Features 32-Bit Index Buffers (supporting >65k vertices), automatic secondary Lightmap UV Generation for baked Global Illumination, and 1-Click Restore Originals to revert to editable prefabs at any time.
14. Dockable AI Level Design Coach (Conversational Chat)
An interactive, context-aware AI level design assistant docked directly in your editor. Ask for biome ideas, clutter suggestions, or mobile optimization advice, and click Apply Suggestion to write recommended parameters directly to your active profile.
15. AI Modular 3D Dungeon & Room Builder
Generate interconnected multi-chamber levels (Spawn, Battle, Loot, Boss, Corridor) from descriptive prompts. Automatically constructs floor slabs, perimeter walls, doorway cutouts, and thematic prop clutter dressing natively.
100% Private, Free Offline AI with Local GPU via Ollama
Never worry about cloud subscription costs or proprietary project data leaving your machine. AI Level Scatter includes a dedicated local connector for Ollama (localhost:11434). Run open-weights models like Llama 3.3, Mistral, or Gemma 2 entirely on your local GPU with zero API fees, near-instant generation, and total studio privacy.
Built for Every Role in Your Studio
- For Level Designers: Turn blank terrains into rich, story-driven game worlds in minutes instead of days.
- For Technical Artists: Maintain strict draw call budgets with the Static Mesh Combiner and 5-tier platform budget scaling.
- For Solo Indie Developers: Build AAA-quality environmental density without needing a dedicated environment art team.
- For Producers & Leads: Drastically reduce level authoring time while ensuring consistent visual style across multiple team members.
Key Features
Core Scatter & Multi-Surface Physics
- Multi-Surface Raycast Engine (Terrain & Mesh Colliders)
- Real-Time 3D Ghost Mesh Holograms
- Atomic Single-Step Undo (Ctrl+Z reverts 1,000+ objects cleanly)
- Smart Auto-Populate Scanner (Classifies project 3D models in 1 click)
- Poisson Minimum Spacing Constraints
- Slope Angle & Normal Alignment Slerp
- Terrain Splatmap Layer Masking
- Exclusion Volume Colliders
AI Intelligence & Natural Language
- Prompt-to-Level Environment Translation
- Multi-Provider Cloud Gateway (Gemini, Claude, GPT-4o, Grok, OpenRouter)
- 100% Free Offline Local GPU AI via Ollama (localhost:11434)
- Offline NLP Fallback Keyword Parser
- Dockable AI Level Design Coach with 1-Click Setting Apply
- AI Modular 3D Dungeon & Chamber Generator
- AI Biome Parameter Enhancer
- AI Art Style Consistency Scanner
Artistic Polish & Handcrafted Feel
- Interactive SceneView Scatter Paint Brush
- Single-Stroke Erase & Brush Radius Hotkeys
- Handcrafted Feel Mode (Controlled Asymmetry & Natural Jitter)
- Focal Gap Clearance (Carves center gameplay zones)
- 7 Production Biome Presets (Desert, Snow, Swamp, Ruins, Sci-Fi, Forest)
- Catmull-Rom Smooth Spline Path Decorator
- Dual-Side Road Offsets & 1-Click Ground Snap
- AI Composition Assistant (Quadrant Balance & Silhouette Diversity)
Optimization & Production Utilities
- Static Mesh Combiner (Groups submeshes by material)
- 32-Bit Index Buffer Support (>65k vertices per mesh)
- Secondary Lightmap UV Unwrapping for Baked GI
- 1-Click Restore Originals Hierarchy
- 32x32 Visual Density Heatmap
- Hotspot Bottleneck & Dead Zone Alert Engine
- 5-Tier Platform Performance Budgeting (Mobile 30fps to Ultra PC)
- 10-Variation Algorithmic Generator with 1-Click Asset Export
- Zero Runtime Overhead (100% stripped from player builds)
Technical Details
Supported Unity Versions: Unity 6 (6000.x)+ — this edition is built and verified on current Unity.
Supported Render Pipelines: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), Built-in Render Pipeline (Forward & Deferred).
Package Architecture: Editor-only tooling: nothing from this package runs in your player builds. Zero external dependencies — a self-contained toolchain that requires no third-party plugins.
Support: [email protected] and our Discord community.
From the publisher's Asset Store listing.
Technical details
Key Features (One or Two Words Only)
Intelligent Scattering
Terrain Sampler
Mesh Sampler
Weighted Probabilities
AI Assistant
Multi-Provider AI
Offline Support
Paint Brush
Spline Placement
Density Heatmap
Performance Budgets
LOD Scaling
Dynamic Previews
Semantic Tagging
Asymmetry Control
Clustering Bias
Style Auditing
3D Modular
Mesh Combiner
Draw-Call Optimization
Auto-Collider Baking
Quick Launch
Asynchronous Processing
Deterministic Spawner
Undo-Safe Operations
Prefab Validation
Safe-Component Guard
Self-Healing Profiles
Custom Settings
Scene Centroiding
Supported Unity Versions: Unity 6 (6000.x)+ — this edition is built and verified on current Unity.
Render Pipelines: Universal Render Pipeline (URP), High Definition Render Pipeline (HDRP), and Built-in Render Pipeline.
Supported OS: Windows, macOS, Linux (full Editor compatibility).
Link to Documentation: Documentation
Support Email: [email protected]
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.5.4f1 | Compatible | Compatible | Compatible | Not listed |
| 2022.3.55f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.