Odio - Audio Manager View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.12 or later
Package size
21.1 MB
Files
103
Favorites
4
Views in the past week
8

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Odio - Audio Manager

by Obvious Game (opens in new tab)

2 ratings, too few to average

Odio is a polished audio workflow for Unity developers who want simplicity without sacrificing clean architecture.

Price $19.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Odio - Audio Manager, 6 months Current $19.99; lowest $13.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.0.1 released 3 Jul 2026 v1.0.1

Asset preview

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Odio - Audio Manager screenshot 1

Odio - Audio Manager screenshot 1

About this asset

Documentation | Discord

The simplest way to handle audio in Unity 🎡

Odio is an Audio Manager designed for everyone β€” programmers and designers alike. No more dragging AudioSources everywhere, no more typo-prone string names, no more boilerplate code just to play a sound effect.

Whether you want to play sounds and music from a single line of code, or set everything up visually without writing a single script, Odio has you covered.

No setup headaches. Add one prefab to your scene, drop your clips into a database, and you're ready to go.

Designed for everyone

Odio is built so designers can play sounds without ever opening a script, while programmers get a clean, explicit API they can trust.

  • Designers β€” drop a component on a button or GameObject, pick a sound from a dropdown, done.
  • Programmers β€” `Odio.PlaySound(SoundId.Jump);` from anywhere. That's it.

Core Features

  • One-Line API β€” Odio.PlaySound(...) and Odio.PlayMusic(...) from anywhere in your code
  • Sound & Music Databases β€” centralized ScriptableObject databases for all your clips
  • Auto-Generated Enums β€” no string typos, full autocomplete, refactor-safe references
  • No-Code Components β€” OdioSoundSource, OdioMusicSource, OdioButtonSound
  • Audio Trimmer β€” built-in editor window to trim and amplify clips without leaving Unity
  • Import Presets β€” 14+ curated AudioImporter presets for common cases (short SFX, ambient loops, streamed music, low/mid/high quality)
  • Music Fades β€” built-in fade-in / fade-out and seamless music swapping
  • Pre-configured AudioMixer β€” ready-to-use mixer group included
  • Timeline Support β€” custom Timeline tracks for sound and music
  • 18 ready-to-use sound effects and 3 music tracks
  • Event-Driven Architecture β€” clean, decoupled and performant design under the hood

Current scope: Odio is focused on UI audio, music and 2D sound effects. Positional 3D audio is not currently included.

Community

Found a bug, have a question, or want to suggest a feature?

Odio has an active Discord community β€” feel free to drop in.

Documentation πŸ“ƒ

Odio comes with a full online user guide and a demo scene to get you started in minutes.

From the publisher's Asset Store listing.

Technical details

Quality

  • Full source code is available if you are curious.
  • Runtime code is unit tested
  • Contains extensive documentation

Compatibility

  • Tested and verified from Unity 2022 LTS onwards on
  • iOS/Android/WebGL/Windows/MacOS/Consoles

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.12f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.