VR Slice Master Template View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
15.7 MB
Files
197
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$14.99 on

Keywords

VR Slice Master Template

by 300Mind (opens in new tab)

No ratings yet

A VR sword-slicing game template where players use red and blue swords to slice matching fruits and vegetables, score points, and survive an increasingly fast-paced timed challenge.

Price $14.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for VR Slice Master Template, 6 months Current $14.99; lowest $14.99; highest $14.99 in this period. $0 $10 $20 Aug Sep Oct Nov

Asset preview

1 / 5

VR Slice Master Template screenshot 1

VR Slice Master Template screenshot 1

About this asset

VR Slice Master Template is a complete Unity VR sword-slicing game template for creating immersive fruit, vegetable, and object-cutting gameplay. Players use virtual swords to slash and slice spawned objects in a VR environment, with smooth sword mechanics, physics-based cutting, responsive VR controls, score tracking, timer-based gameplay, and increasing spawn difficulty.

The gameplay uses two sword types: the Red Sword slices red-type objects, such as vegetables, while the Blue Sword slices blue-type objects, such as fruits. Correct slices reward the player with points, while incorrect slices apply a score penalty. Objects spawn from configurable spawn points and become faster over time, creating an engaging arcade-style VR challenge.

The template includes reusable systems for object spawning, sword setup, scoring, audio, VR hand handling, menu input, gameplay canvases, and shader conversion support for different render pipelines. It is designed to help developers quickly build VR slicing, action, arcade, and reflex-based games in Unity.

✨ Key Features

  • VR sword-slicing gameplay template
  • Red and blue sword-based object matching system
  • Physics-based slicing and object cutting
  • Reusable mesh slicing system for custom meshes and prefabs
  • Easy integration of sliceable objects with minimal setup
  • Score system with correct slice rewards and wrong slice penalties
  • Timer-based arcade gameplay
  • Dynamic object spawning with increasing challenge
  • Configurable fruits and vegetables spawning lists
  • Floating score feedback
  • VR hand, ray, sword, and animator handling
  • Pause menu support through VR controller input
  • Gameplay UI canvas management for start, gameplay, pause, options, and game-over screens
  • Background music and slicing sound effect support
  • XR Device Simulator support for editor testing
  • Material Shader Switcher tool for Built-in, URP, and HDRP compatibility
  • Suitable for VR arcade, slicing, reflex, and action games

From the publisher's Asset Store listing.

Technical details

Core Systems

  • VR sword-slicing gameplay system
  • Red and blue sword/object matching system
  • Physics-based slicing with cut force support
  • Trigger-based slice detection using colliders
  • Reusable slicing framework for custom meshes and prefabs
  • Easy setup process for creating new sliceable objects
  • Start and end slice point setup for accurate sword cutting
  • Cross-section material support for sliced object surfaces

Gameplay Features

  • Timer-based arcade gameplay
  • Correct slice score and wrong slice penalty system
  • Current score, high score, and floating score feedback
  • Dynamic object spawning with adjustable spawn delay and force
  • Fruit and vegetable prefab lists for easy content setup
  • Spawned object tracking during gameplay

VR & Input Features

  • Built for Unity VR projects
  • Supports XR Plug-in Management
  • Oculus setup support for Android VR builds
  • VR hand ray interaction support
  • Left and right sword reference setup
  • VR hand animator and transform handling
  • VR controller menu button support for pause/menu input
  • XR Device Simulator support for testing inside the Unity Editor

UI, Audio & Tools

  • Start, gameplay, pause, options, and game-over canvas support
  • Canvas alignment system for VR gameplay
  • Background music support
  • Slicing sound effect support
  • Material Shader Switcher tool for fixing materials after switching render pipelines
  • Suitable for VR arcade, slicing, reflex, and action games

Requirements

  • Unity Version: Unity 2022.3 LTS or newer
  • Platform: VR
  • XR Setup: Enable Oculus under Edit > Project Settings > XR Plug-in Management > Android
  • Render Pipeline: Compatible with Built-in, URP, and HDRP using the included Material Shader Switcher tool

Support and Feedback

We value your feedback and are here to help!

Reach out to 300 Mind via our contact page, email us directly, or join our Discord community for support, updates, and discussions.

Please include your Unity version, VR device/build target, issue details, and reproduction steps when reporting bugs.

Our team is ready to assist with any questions regarding setup, implementation, or customization.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

This is a game template and is compatible with Built-in, URP, HDRP, and Custom Render Pipeline projects.

The gameplay systems are render-pipeline independent. Depending on your selected render pipeline, you may only need to update or convert materials/shaders for proper visual appearance after import.

As listed on the Asset Store.