[ASSET INFO] [Website] [Support]
[ASSET HIGHTLIGHTS]
[DESCRIPTION]
Mesh Map Baker is a high‑fidelity texture baking tool for Unity that lets artists generate essential grayscale utility maps directly from any mesh. It produces Ambient Occlusion, Cavity, Thickness, Translucency, Top/Bottom masks, Axis Depth, and Gravity‑based Leaking maps, giving you precise surface‑aware data for richer and more dynamic materials. Its preview‑first workflow allows you to bake, adjust, and inspect results instantly, making iteration fast, clean, and artist‑friendly.
Whether you're building realistic props, stylized environments, or procedural materials, Mesh Map Baker streamlines your pipeline and enhances your creative control. By keeping the entire process inside Unity, it removes the need for external tools and ensures perfectly aligned, mesh‑driven results. If you want to improve your materials, speed up production, and unlock new visual possibilities, this tool is absolutely worth trying.
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If you need more info click on the "Asset info" link above.
If you have any trouble and need for support check out the "Support" link above.