FlyingChess OFFICIAL SALE

# Flying Chess Rules

## Game Mode

- The player selects one color from Red, Yellow, Green, or Blue.

- The other three colors are controlled by robots.

- Turn order is Red -> Yellow -> Green -> Blue, then repeats.

## Controls

- Press `R`, `Y`, `G`, or `B`, or click the color indicator to select the player's color before rolling.

- Press `Space` or click the dice button to roll the dice on the player's turn.

- Press `1`, `2`, `3`, or `4`, or click a piece to move the corresponding piece.

- Robot players roll and move automatically.

## Takeoff

- A piece in its home base can only take off when its color rolls a 6.

- On takeoff, the piece moves from its home slot to that color's outer path start.

- Outer path start points: - Red: `Waypoint_0` - Blue: `Waypoint_14` - Green: `Waypoint_28` - Yellow: `Waypoint_42`

## Outer Path

- The board has 56 outer path points, numbered `Waypoint_0` through `Waypoint_55`.

- Every color moves clockwise along the same outer path order.

- Each color owns a 14-point color section.

- The color section starts two points before that color's takeoff start point.

## Safety Path And Finish

- After completing one full outer lap, a piece enters its own safety path.

- Safety path entrance is two points before the color's takeoff start point: - Red enters after `Waypoint_54` - Blue enters after `Waypoint_12` - Green enters after `Waypoint_26` - Yellow enters after `Waypoint_40` - Safety path nodes are named in order, for example `Safe_Red_1` through `Safe_Red_5`.

- After the last safety path node, the piece reaches the center finish.

## Collision Rule

- After a piece finishes moving on the outer path, the game checks whether that destination path point already has pieces from other colors.

- Every opponent piece on that same outer path point is sent back to its own home slot.

- Collision only happens on the outer path.

- Pieces on home slots, safety paths, or the center finish are not collided with by this rule.

- Pieces of the same color are not sent home by this rule.

## Robot Rule

- Robots roll automatically on their turn.

- A robot first tries to move a piece that is already on the board.

- If no active board piece can move, the robot tries to take off when it has rolled a 6.

- If no legal move exists, the turn advances automatically.