Female Basic Locomotion OFFICIAL SALE

Female Basic Locomotion is an animation pack designed for female humanoid characters in Unity.

The package includes 100+ animations covering essential locomotion and commonly used gameplay actions. All included animations are provided as In-Place versions. Selected animations also include Root Motion versions where root movement or rotation is useful.


FULL ANIMATION LIST AND SPECIFICATIONS

Before purchasing, you can review the complete animation clip list, Root Motion availability, mirroring availability, and locomotion metrics here:

View the full animation list and specifications (Google Spreadsheet)


KEY FEATURES

• 8-direction crouch, walk, and run locomotion

• Forward sprint locomotion

• Start and stop animations

• Standing and crouching turn-in-place animations

• 180-degree turns while walking, running, and sprinting

• Jump, fall, drop, and landing animations

• Crouch and kneel animations

• Slope locomotion

• Hit reaction animations

• Interaction animations

• Idle variations

• Phase recovery animations

• In-Place versions for all included animations

• Selected Root Motion versions

• Playable demo scene

• In-Place Animation Gallery scene

• Root Motion Animation Gallery scene

• Sample Animator Controller and demo scripts

• Reference character model


PREVIEW SCENES

The playable demo scene allows you to control the included reference character and review the animations in a locomotion-style setup.

Separate Animation Gallery scenes are also included for reviewing the In-Place and Root Motion clips individually.

The included Animator Controller and demo scripts are sample implementations provided for animation preview and implementation reference. They are not intended to be used as a production-ready gameplay controller.

For use in a production project, integrate the animation clips into your own character controller and adjust the transitions, settings, implementation, and optimization according to the requirements of your game.


IMPORTANT NOTES

• Sprint locomotion is available for forward movement only.

• Simple opposite-side variants for applicable clips can be created by mirroring. These mirrored counterparts are not included as separate FBX files.

• Root Motion counterparts are included only for selected animations.

• The reference character shifts 0.1 m forward while crouching. Adjust your Character Controller offset as needed for your character.

• Character proportions and controller implementation may affect the final appearance of the animations.

• The included preview scenes are set up for the Universal Render Pipeline (URP).

• The included demo scenes use Unity's Input System package.