Modular Dungeon Generator is a complete kit for building dungeons in Unity — by
hand, procedurally, or both. Drop in the DungeonBuilder, design a floor plan on
the visual canvas (or press one button to auto-generate a full multi-level
layout), and it is assembled from a library of modular prefabs: walls, corners,
arches, doors, stairs, columns, floors, ceilings, lamps and props.
It is not just models, and not just a generator — it is the two working together.
KEY FEATURES
• One-click procedural generator. Choose size, corridor complexity, number of
levels and boss rooms, then generate a complete, connected, multi-level dungeon
— laid out and built into the scene in a single press.
• Visual floor-plan editor. Prefer to design by hand? Add rooms on a canvas,
drag to move and resize, and tune each room's type, style, height and ceiling.
• Truly modular. ~(90) prefabs in two styles (Stone & Earth): walls, corners,
arches, animated doors, columns, multi-section staircases, floors, ceilings,
wall/floor/altar lamps, plus fire, fog, ivy, roots and floor puddles.
• Multi-level layouts done right. Levels are linked by real staircases with no
overlapping or conflicting floors. The entrance always sits at world origin, so
your player starts at the entrance every time.
• Top-down ready. A built-in transparency switch swaps walls, doors, lamps and
columns to see-through materials so a top-down camera always sees the player —
toggle it live or bake it into generation.
• Flexible ceilings. Independent global, boss-room and per-room ceiling controls,
with dedicated ceiling tile sets.
• Two playable demo scenes. A first-person walkthrough (with openable doors) and
a top-down scene with see-through walls — both ready to press Play.
• Clean, readable C#. The generator and builder are documented and easy to
extend; rooms are exposed as data you can drive from your own code.
For questions before buying, visit the publisher profile page on the Asset Store.