Mesh to VOX Converter: Voxelizer Wizard View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.4.1 or later
Package size
352 KB
Files
10
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4
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Mesh to VOX Converter: Voxelizer Wizard

by Anatoliy Kurylo (opens in new tab)

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Is a powerful, one-click tool that instantly transforms any 3D model in your scene into a MagicaVoxel (.vox) file. This tool seamlessly bridges the gap between traditional 3D meshes and voxel art.

Price $19.99

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Price history

Last 6 months

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Price history for Mesh to VOX Converter: Voxelizer Wizard, 6 months Current $19.99; lowest $9.99; highest $19.99 in this period. $0 $10 $20 Sep Oct Nov

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Mesh to VOX Converter: Voxelizer Wizard screenshot 1

Mesh to VOX Converter: Voxelizer Wizard screenshot 1

About this asset

Turn your standard 3D models into beautiful voxel art in seconds! Mesh to VOX Converter is an intuitive, highly precise editor utility designed to read the geometry, materials, and textures of your Unity objects and translate them into a highly accurate voxel grid.

Perfect for voxel genres, retro-stylized games, or creating destructible terrain assets, this tool is designed for maximum flexibility. It works out-of-the-box with any render pipeline (Built-in, URP, or HDRP) and gracefully handles third-party assets or custom HLSL shaders.

Have an animated character? No problem! The tool can bake SkinnedMeshRenderer components, capturing the exact animation pose of your character at the moment of conversion.

Key Highlights:

Highly Customizable: Adjust the voxel size to balance between performance and high-fidelity detail.

Smart Interior Filling: Choose whether your voxel models should be hollow, filled with a solid color, or filled using an advanced "Nearest Shell Color" algorithm for solid destruction mechanics.

Robust Texture Detection: Automatically detects standard pipeline textures, with an option to specify custom texture properties to ensure compatibility with any custom shader.

Full Vertex Colors & Texture Blending Support: Allows the converter to read, sort, and mathematically interpolate vertex color data, applying smooth gradients directly to the generated voxels.

Note: The 3D models shown in the promotional images and videos are for demonstration purposes only and are not included in this package.

From the publisher's Asset Store listing.

Technical details

Key Features:

Universal Conversion: Supports converting both static meshes (MeshFilter) and animated characters/objects (SkinnedMeshRenderer in their current pose).

Pipeline Agnostic: Fully compatible with Built-in, Universal Render Pipeline (URP), and High Definition Render Pipeline (HDRP).

Advanced Material Support: Automatically fetches _MainTex, _BaseMap, or _BaseColorMap. Supports comma-separated custom texture properties for complex or custom shaders.

Color & Palette Management: Automatically extracts colors from textures or base material properties and generates an optimized 256-color MagicaVoxel palette.

Alpha Clipping Support: Recognizes transparent textures (e.g., foliage, chainlink fences) via a customizable Alpha Threshold slider.

Interior Fill Modes: Includes 3 filling algorithms: None (Hollow), Solid Color (Optimized single-color core), and Nearest Shell Color (Calculates core colors based on the nearest exterior surface).

Shader Graph Workaround: Dealing with procedural materials that can't be read directly via CPU? Simply bake your custom shader results into the mesh's vertex colors, and the wizard will instantly generate the correct VOX palette.

Automatic Chunking for Large Models: Bypasses MagicaVoxel's 256³ voxel limit by intelligently slicing oversized models into a grid of uniform chunks. Each chunk is saved as an individual .vox file with spatial coordinates in its name, allowing for seamless reassembly in MagicaVoxel's World Mode.

High Precision: Uses custom symmetrical rounding and vertex sorting to prevent diagonal gaps and mathematical artifacts on flat surfaces.

Safe Error Handling: Gracefully falls back to vertex/material colors if textures are unreadable, without throwing internal engine console errors.

Format: Exports directly to the standard MagicaVoxel .vox format.

Clean Project: 100% Editor-only script. It will not bloat your final game build.

Engine Compatibility: This tool was natively developed using Unity 6 (6000.4) to ensure optimal performance with the latest engine features. It has also been thoroughly tested on Unity 2022.3 LTS to guarantee stable backward compatibility for your existing projects.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.1f1 Compatible Compatible Compatible

As listed on the Asset Store.