Fantasy Monster Evolution Pack 37-38–39 – Game Ready Creatures | PixeliusVita

⚔️ Upgrade to the Complete 30 Creature Combat Foundation

• 30 monsters (Minion / Elite / Boss roles)

• +6 bonus variants

• Mobile optimized • Modular • Reusable

👉 https://assetstore.unity.com/packages/3d/characters/creatures/30-monster-stylized-fantasy-vol-01-rig-anim-pixeliusvita-364922



A foundation enemy pack designed for mobile ARPG projects, focusing on reusability, scalability, and biome variety without relying on VFX.

This pack provides 3 fully animated enemy characters, each built to function as a core combat unit that can be reused across multiple environments and enemy tiers (minion / elite / boss).

3 Complete Enemy Characters

  • Fully rigged and animated
  • Designed for melee / combat-focused gameplay
  • Clear silhouette and readable shapes for mobile screens

Full Combat Animation Set

Each character includes:

  • Idle
  • Walk / Run
  • Multiple attack animations (3 attack variations)
  • 3xDeath

1 texture per character

Ideal for projects that require many enemy variations with minimal performance overhead.

Mobile-First & Performance Friendly

  • Optimized for mobile ARPG
  • No built-in VFX (by design) Easy integration with your own VFX pipeline Lower draw calls and better performance
  • Clean prefabs with consistent setup

Perfect for:

  • Mobile ARPG
  • Hack & Slash
  • Dungeon Crawler
  • Rogue-lite / Rogue-like
  • Prototype → production pipelines

What’s Included

  • 3 enemy character models
  • Full animation sets for each character
  • 1 texture
  • Prefabs with shader setup
  • Ready-to-use materials

Model Specifications

Monster 37

  • Vertices: 1130 (≈1860 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 68
  • Animations: 11
  • Textures: 1

Monster 38

  • Vertices: 1654 (≈2752 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 68
  • Animations: 11
  • Textures: 1

Monster 39

  • Vertices: 4320 (≈6466 triangles)
  • Submeshes: 1 skinned mesh
  • Bones: 48
  • Animations: 11
  • Textures: 1

Animation List (per monster)

  • Idle x3
  • Walk
  • Run
  • Attack x3
  • Death x3

(All animations are inplace, loop-ready)

Rendering & Optimization

  • Render Pipeline: URP (fully supported)
  • Mobile-friendly low poly models
  • Efficient texture reuse
  • No VFX (lightweight & performance-focused)
  • Suitable for high-volume enemy spawning

Package Contents

  • FBX files (rigged + animations)
  • 3 textures total
  • Prefabs ready to use
  • URP material setup
  • Clean folder structure