🎨 Create toon and cel shading materials directly inside Shader Graph. 🎨
MK Nodes adds a custom lit material type to Shader Graph, allowing you to build stylized toon & cel shaded shaders without leaving the familiar node workflow.
It includes reusable nodes, ready-to-use lighting models, custom templates, and artist-friendly controls built on top of familiar lighting workflows.
✨ How it works ✨
MK Nodes injects a Custom Lit Material Type directly into Shader Graph.
Choose a lighting model, connect your graph to the custom lit output blocks, adjust the controls — that’s it. 🚀🚀🚀
✅No fragile hacks.
✅No awkward workarounds.
✅No fighting against Shader Graph.
✅It also supports correct DepthNormals and indirect rendering, making it suitable for real projects where depth, normals and indirect lighting matter.
📦 What’s included 📦
🖥 3 Stylized Lighting Models 🖥
🧩 3 Artist-Friendly Workflows 🧩
🛠 Additional Content 🛠
🚀 Built for Shader Graph users 🚀
MK Nodes is not a one-click preset pack.
It is a practical Shader Graph toolkit for artists and technical artists who want to create their own toon and cel shaded materials while keeping a clean, familiar, and flexible URP workflow inside shader graph.
💬 Feedback & Feature Requests 💬
Missing an option, template, lighting model, or useful node?
Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.
As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.