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Package details
- Latest version
- 1.1.0
- Last updated
- First released
- Unity version
- 6000.3.0 or later
- Package size
- 11.9 MB
- Files
- 328
- Favorites
- 9
- Views in the past week
- 18
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- $19.95 on
Keywords
MK Nodes: Toon & Cel Shading for Shader Graph
Unlock artist-friendly, high-quality cel & toon shading in Unity Shader Graph with flexible nodes for clean lighting, stylized shadows, and polished game-ready visuals.
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MK Nodes: Toon & Cel Shading for Shader Graph screenshot 1
About this asset
Create toon and cel shaded materials directly inside Shader Graph with a proper Custom Lit workflow.
✨ How it works
MK Nodes injects a Custom Lit Material Type directly into Shader Graph.
1️⃣ Choose a lighting model
2️⃣ Connect your graph to the custom lit output blocks
3️⃣ Adjust the controls - that’s it.
✅No fragile hacks
✅No awkward workarounds
✅No fighting against Shader Graph
✅It also supports correct DepthNormals and indirect rendering, making it suitable for real projects where depth, normals and indirect lighting matter.
✅All engine features supported
📦 What’s included
🖥 3 Stylized Lighting Models
- Cel Shading
- Multi-Band Toon
- Ramp Toon
- Stylized Shadows, Lighting, Occlusion (including SSAO)
- GPU based Anti-Aliasing for all shading models
- Stylized shading effects: additional reusable Nodes
- 9 minimal shader templates to start from
- 1 documented tutorial graph to help you get started quickly
🧩 3 Artist-Friendly Workflows
- Simple Lit
- PBR Metallic (Lit)
- PBR Specular (Lit Specular Setup)
🔵 Additional Nodes
- Sample Albedo Map
- Sample Albedo Map With Details
- Sample Normal Map
- Sample Normal Map With Details
- Occlusion Strength
- Color Grading
- Rim Lighting
- Two Tone Rim Lighting
- All internal nodes to construct the light models
🚀 Built for Shader Graph users
MK Nodes is a practical Shader Graph toolkit for artists and technical artists who want to create their own toon and cel shaded materials while keeping a clean, familiar, and flexible URP workflow inside shader graph.
💬 Feedback & Feature Requests
Missing an option, template, lighting model, or useful node?
Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.
As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.
From the publisher's Asset Store listing.
Technical details
Key Features
- Custom Lit Material Type integrated directly into Shader Graph
- Designed for URP Shader Graph workflows
- 3 stylized lighting models: Cel Shading, Multi-Band Toon, Ramp Toon
- 3 material workflows: Simple Lit, PBR Lit Metallic Setup, PBR Lit Specular Setup
- Supports stylized shadows, lighting, and occlusion
- Supports SSAO-based occlusion workflows
- Correct DepthNormals support
- Indirect rendering support
- GPU-based anti-aliasing for all included shading models
- Reusable Shader Graph nodes for stylized shading effects
- 9 minimal shader templates for creating new shaders
- 1 documented tutorial graph for getting started
Included Additional Nodes
- Sample Albedo Map
- Sample Albedo Map With Details
- Sample Normal Map
- Sample Normal Map With Details
- Occlusion Strength
- Color Grading
- Rim Lighting
- Two Tone Rim Lighting
- Includes internal building-block nodes used to construct the lighting models
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.0f1 | Not listed | Compatible | Not listed |
Requirements:
- Shader Graph
- Unity 6.3 Or Newer
- Universal Render Pipeline
⤴️NEW! Unity 7 Ready
As listed on the Asset Store.