Bring dynamic destruction and interactive mesh cutting to your Unity projects with Shatter-o-matic!
Shatter-o-matic is a professional mesh slicing and shattering toolkit built for static meshes.
Whether you're making action games, sandbox experiences, VR interactions, physics-driven gameplay, or stylized destruction systems, this package gives you the tools to create convincing destruction effects quickly and reliably.
👀 See it in action here -> https://evolvedlabs.com/shatter-o-matic-demo/
📚 Download the manual PDF here -> https://evolvedlabs.com/shatter-o-matic-demo/Shatter-o-matic_Manual_101.pdf
The asset includes two core systems:
Slicer
Cut meshes in real time using custom planes generated from gameplay, collisions, mouse gestures, blades, or any logic you define.
Perfect for:
Features include:
Shatterer
Break meshes into fragments using impact points, collisions, or custom code triggers.
Perfect for:
Features include:
Built-In Bake Workflow
Shatter-o-matic includes dedicated baking tools that let you pre-generate slices and shattered fragments directly inside the Unity Editor.
This allows you to:
Included editor tools:
Generated fragments and slices are automatically saved as prefabs for easy reuse in production workflows.
Additional Features
Important Notes
If you need a flexible destruction toolkit that fits naturally into Unity workflows and gives you full control over slicing and shattering behaviour, Shatter-o-matic is built for exactly that!