AI Scene Organizer - Intelligent Hierarchy Cleanup & Workflow Automation OFFICIAL SALE

Messy hierarchies, duplicate asset names, missing scripts, and scattered scene elements drag down team productivity and cause runtime errors.


AI Scene Organizer resolves this clutter, bringing clean, automated hierarchy hygiene directly into the Unity Editor.


Powered by natural language processing, this tool understands plain English layout instructions. Describe your target structure—such as "group all lights, cameras, and canvases separately and remove copies"—and watch the Editor reorganize the scene in milliseconds. Whether you prefer cloud providers like Gemini, OpenAI, Claude, OpenRouter and Grok, or fully private local engines like Ollama (running Llama 3 or DeepSeek-R1) and the zero-config offline simulator, the tool fits seamlessly into your pipeline.



Beyond prompts, the package features a premium suite: an immediate 0–100 scene health dashboard to scan for hygiene violations, a 1-click atmospheric mood selector (Horror, Cyberpunk, Sci-Fi) with manual fog and lighting overrides, an interactive node-based dependency tracer, and customizable naming convention filters (Pascal, camel, snake). Clean up placeholder labels (like (Copy) or (1)) instantly, export HTML status reports, and maintain professional structure across your team. Stop manually dragging game objects—let AI keep your workspaces production-ready.




⚙️ Core Modules & Features -:


🤖 AI Prompt Director

  • Natural Language Execution: Type simple prompts to clean, group, or scaffold your scene tree. Preset buttons allow you to execute frequent operations instantly.

  • Multi-Engine Integrations: Support for Google Gemini (recommended for fast free-tier API calls), OpenAI GPT-4o, Anthropic Claude, xAI Grok, and OpenRouter gateway.

  • 100% Offline Support: Connects directly to local Ollama endpoints (running open-weights models like Llama 3, DeepSeek-R1, or Mistral) or operates instantly in zero-config mock simulation mode.

  • Safety First: The Undo/Rollback system stores local snapshots of your scene state before prompts run, letting you revert changes in a single click.


📊 Scene Health & Hygiene Scan

  • Hygiene Scoring: Provides a live 0–100 score indicating the structural quality of your scene. Materials and textures exceeding project warning sizes.

  • Comprehensive Audit: Automatically flags critical issues, including: Missing script references and broken script components.
    Duplicate GameObjects occupying the exact same coordinates.
    Inactive root managers and empty container groups.

  • Automated Quick Fixes: Fix duplicate coordinate warnings, disable clones, and strip out missing scripts with a single click.


🎨 Atmospheric Mood Preset System


  • 1-Click Presets: Instantly adjust lighting, fog, and skyboxes to fit target art directions: Horror, Post-Apocalyptic, Cyberpunk, Fantasy, Military, or Sci-Fi.

  • Manual Overrides: Fine-tune ambient light color, fog density, and skybox assignments with a simplified parameter panel.

  • Baking Shortcuts: Direct shortcuts to bake point and spot lights directly from the interface.


🔍 Interactive Dependency Visualizer

  • Node Graph Canvas: Map out connections between selected hierarchy objects, materials, shaders, and textures in a responsive nodemap window.

  • Inspect on the Fly: Double-click elements to drill down, edit materials, or highlight specific assets in the Project view.


📁 Customizable Rules & Settings


  • Case Formatting Filters: Enforce strict naming policies (PascalCase, camelCase, snake_case, etc.) across scene nodes.

  • Sub-String Cleaners: Add custom forbidden substrings (e.g. (Copy), (1), New Game Object) to clean placeholder text automatically.

  • VCS Protection: Stash API credentials locally in user preferences (UserSettings/), ensuring your secret keys are never committed to Git, SVN, or Perforce.


TIP -:

AI Scene Organizer uses a clean, decoupled Assembly Definition (asmdef) architecture to ensure zero overhead on your project's compile times.




Package Contents

  • Editor Scripts: Clean, modular C# rules, actions, and dashboard UI panels.

  • Demo Content: A messy prototype scene (Demo.unity) designed to test scanning, health scoring, and prompt cleanups.

  • Offline Guides: Step-by-step setup guides, troubleshooting FAQs, and API config documentations stored directly inside the package.

Note -:

This asset integrates with external Large Language Model (LLM) APIs, including Google Gemini, OpenAI (GPT-4o), Anthropic Claude, xAI Grok, and OpenRouter, as well as local offline endpoints running via Ollama. It uses these services to interpret natural language commands entered by the developer and generate structured hierarchy organization coordinates. All AI calls are initiated manually by the user within the Unity Editor. No game code, binary compilation scripts, mesh coordinates, or proprietary project assets are uploaded; only plain-text node metadata describing scene hierarchy lists is sent to the configured endpoint. An internet connection is required only when using cloud-based AI providers; local Ollama and the built-in LocalMock simulator operate 100% offline



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