SlashForge - Combat Trail Creator View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2022.3.62 or later
Package size
83.7 MB
Files
114
Favorites
36
Views in the past week
61

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SlashForge - Combat Trail Creator

by Evernull Tools (opens in new tab)

2 ratings, too few to average

Create polished, customizable weapon trails and sword slash effects in Unity with SlashForge, a procedural VFX tool built for fast setup, deep control, and production-ready results

Price $50.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for SlashForge - Combat Trail Creator, 6 months Current $50.00; lowest $35.00; highest $50.00 in this period. $0 $25 $50 Aug Sep Oct Nov Version 1.1.0 released 7 Aug 2026 v1.1.0 Version 1.1.1 released 9 Sep 2026 v1.1.1

Asset preview

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SlashForge - Combat Trail Creator screenshot 1

SlashForge - Combat Trail Creator screenshot 1

About this asset

SlashForge is a procedural sword slash creator for Unity that turns every part of a slash trail into an accessible and deeply customizable workflow using a layered approach, essentially a visual editor built specifically for slash effects.

Create unique sword trails and melee slash effects by controlling their shape, movement, textures, colors, timing, distortion, and more; all through easy custom editor tools.

43 production-ready trails that work out of the box are included. Simply attach one to your weapon and start using it. (It doesn't need a character with an animator, would even work in an empty game object)

It can be used for any type of melee combat (or any field where procedural mesh trail effects and sword trails might be applicable)

Core Features

  • Supports Unity 2022.3 -> Unity 6.5
  • Supports URP & HDRP
  • No VFX Graph required
  • Runtime procedural trail generation
  • Easy set-up, see trails working on your character in just 5 minutes
  • Easy Customization and Creation of trails thanks to Custom Editor workflows
  • Trails are stored as Scriptable Objects so they are reusable and organized
  • 40+ Production-Ready Trails to just drop in and see it work
  • Works for any art style; Anime, Stylized, Realistic or Custom Art Styles
  • Doesn't need an animator, works on any object
  • Extensive visual documentation with supporting videos
  • Auto-merge feature for the textures that are used together
  • Bezier Smoothing for Smooth trail curves even at low fps
  • Your own textures integrate seamlessly into the same creation workflow
  • Allows multiple trails from the same source to be Batched
  • Features to optimize for use in mobile
  • One trail = one mesh, one draw call, one material; many deeply customizable layers, multiple slashes!
  • Useful info baked into the mesh in case you want to make your own shaders/materials:
    • UV0: Stretched UVs
    • UV1: Distance-Based UVs(they stay where they were created)
    • VertexColor.R: Segment Lifetime
    • VertexColor.G: Total Trail Lifetime
    • VertexColor.B: Trail Endings (for smoothening where they end)

For VFX artists:

Gain more control while working significantly faster. SlashForge handles the technical burden of procedural mesh generation, trail sampling, lifetime data, UV creation, and batching so you can focus on artistic direction rather than rebuilding the underlying systems and shader math.

For developers and artists without VFX experience:

SlashForge makes advanced artistic controls accessible through an intuitive editor workflow. The documentation also explains the visual principles behind creating effective sword trails, giving you the best possible chance of producing effects that fit your game.

Or simply use one of the production-ready trails included in the package. Your combat can have polished slash effects and have your taste without requiring you to become a VFX artist first.

Here is the documentation if you’d like more information;

https://evernulltools.github.io/slashforge-docs/

Also if you have some questions before you buy, don't hesitate to mail me at this address;

[email protected]

SlashForge is actively developed and supported. I’m committed to continuing to improve the package, and if you run into an issue or have feedback/ideas, I’d genuinely like to hear from you.

From the publisher's Asset Store listing.

Technical details

  • Supports Unity 2022.3 -> Unity 6.5
  • Supports URP & HDRP
  • No VFX Graph required
  • Runtime procedural trail generation
  • Easy set-up
  • Easy Customization and Creation of trails thanks to Custom Editor workflows
  • Trails as Scriptable Objects for seamless and easy workflows
  • Use the 43 different Trails in the Trail library within the package or create your own!
  • Works for any style; Anime, Stylized, Realistic
  • Extensive visual documentation with supporting videos
  • Auto-merge feature for the textures that are used together
  • Bezier Smoothing for Smooth trail curves even at low fps
  • Allows multiple trails from fast combos to be Batched
  • Features to optimize for use in mobile
  • One trail = one mesh, one draw call, one material; many deeply customizable layers, multiple slashes!
  • Useful info baked into the mesh in case you want to make your own shaders/materials:
    • UV0: Stretched UVs
    • UV1: Distance-Based UVs(they stay where they were created)
    • VertexColor.R: Segment Lifetime
    • VertexColor.G: Total Trail Lifetime
    • VertexColor.B: Trail Endings (for smoothening where they end)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.2f1 Not listed Compatible Compatible
2022.3.62f2 Not listed Compatible Compatible

Supports Unity 2022.3 -> Unity 6.5

Supports URP and HDRP

Needs

- Shader Graph

As listed on the Asset Store.