Fast & Simple SDF Visual Effects for URP View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.30 or later
Package size
4.5 MB
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Fast & Simple SDF Visual Effects for URP

by Esti (opens in new tab)

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Create dynamic, form-shifting particle effects using Signed Distance Fields (SDF) in URP. Includes a custom VFX Controller script for easy real-time customization without opening the graph.

Price $4.99

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Price history for Fast & Simple SDF Visual Effects for URP, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov

Asset preview

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Fast & Simple SDF Visual Effects for URP screenshot 1

Fast & Simple SDF Visual Effects for URP screenshot 1

About this asset

Fast & Simple SDF Visual Effects provides an optimized, ready-to-use Visual Effect Graph setup for the Universal Render Pipeline (URP). By utilizing Signed Distance Fields (SDF), this package allows you to attract and stick particles to any 3D shape, perfect for creating holograms, magical morphing forms, or abstract visualizers.

The package is designed for maximum ease of use. You do not need to edit the node graph to customize the effect. It includes a dedicated VFXController C# script that exposes all crucial parameters directly in the Inspector, complete with an Auto Color toggle for dynamic hue shifting.

Included Content:

  • Ready-to-use Prefab: A pre-configured SDF particle prefab.
  • VFXController Script: Control Spawn Rate, Lifetime, Attractor Physics (Speed, Force, Stick Distance, Stick Force), and Particle Color dynamically.
  • Example Assets: 8 different pre-baked SDF 3D Textures (Example-1 through Example-8) and Point Caches to get you started immediately.
  • Scenes: Includes a Demo and an Example scene showcasing the effect in action.
  • Documentation: A Manual document is included in the project files.
  • Mobile Ready: The package contains pre-configured Mobile URP settings (Mobile_Renderer, Mobile_RPAsset) for easier cross-platform setup.

From the publisher's Asset Store listing.

Technical details

  • 1x Visual Effect Graph: SDF.vfx (Configured with Attractor Shape Signed Distance Field and Unlit Quad output).
  • 1x Core Prefab: SDF.prefab
  • 1x C# Script: VFXController.cs (Handles runtime parameter updates and Auto Color generation).
  • 8x 3D Textures: Pre-baked SDF assets (Example-1 to Example-8).
  • 2x Demo Scenes: Demo.unity and Example.unity.
  • URP Assets: Includes Mobile_Renderer and Mobile_RPAsset configurations.
  • Other Folders: Point Caches, Documents (Manual).

Exposed VFX Properties via C# Controller:

  • _Texture3D (Texture Input)
  • ParticleColor (Gradient with Auto Change Color toggle & Speed)
  • SpawnRate (Float - Default 2048)
  • LifetimeMin & LifetimeMax (Float)
  • AttractionSpeed & AttractionForce (Float)
  • StickDistance & StickForce (Float)

Dependencies & Requirements:

  • Universal Render Pipeline (URP) must be installed and active.
  • Visual Effect Graph package must be installed.
  • Initial VFX Graph Capacity is set to 10,000 particles (editable inside the graph).

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.30f1 Not listed Compatible Not listed

As listed on the Asset Store.