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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.18 or later
- Package size
- 155 KB
- Files
- 15
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Player Boundary System
Restrict player movement inside configurable gameplay areas using modular movement boundaries.
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Price history
Last 6 months
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Player Boundary System screenshot 1
About this asset
Player Boundary System is a lightweight and modular Unity toolkit that allows you to restrict player movement inside configurable gameplay areas without relying on colliders, invisible walls or complex navigation systems.
Create circular or rectangular movement boundaries and combine them using powerful composite operations to build sophisticated playable spaces with minimal setup.
Composite Operations
- Union – Combine multiple playable areas into a single movement space.
- Subtraction – Exclude forbidden zones from existing playable areas.
- Intersection – Restrict movement to overlapping boundary regions.
The entire system works at runtime and fully supports transform position, rotation and scale, making it easy to integrate into both existing and new projects.
Perfect For
- Arena-based games
- Puzzle and exploration games
- Open world gameplay restrictions
- Safe zones and forbidden areas
- Prototype environments
- CharacterController-based projects
- Lightweight gameplay systems
- WebGL builds
- Stylized game development
Core Features
- Circular and rectangular movement boundaries
- Composite boundary operations (Union, Subtraction, Intersection)
- Lightweight runtime movement restriction
- Compatible with CharacterController, Rigidbody and transform-based movement
- Runtime boundary visualization
- Scene Gizmo visualization
- Optional Fall Detection with Unity Events
- Custom inspectors for fast setup
- Full support for rotated and scaled transforms
- Modular and extensible architecture
- Optimized for Unity 2022.3 LTS and newer
Included Components
- MovementBoundary
- PlayerBoundaryLimiter
- Custom Editor Inspectors
- Demo FPS Controller
- Example Scene
- PDF User Guide
Designed for Developers
Player Boundary System was designed to be simple, efficient and easy to integrate into existing Unity projects.
Instead of relying on physics constraints or navigation systems, it provides a lightweight runtime solution focused exclusively on restricting player movement inside configurable gameplay areas.
Whether you're building prototypes, indie games, stylized experiences or WebGL projects, Player Boundary System lets you create and combine movement boundaries quickly while keeping your project clean, modular and performant.
From the publisher's Asset Store listing.
Technical details
Unity Version: 2022.3+
Render Pipeline: Built-in / URP / HDRP compatible
Dependencies: None
Platforms: Windows / MacOS / Linux / WebGL / Mobile
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.18f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.