UFlow - Declarative UI Toolkit Framework View on Asset Store (opens in new tab)

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Latest version
1.0.4
Last updated
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Unity version
6000.3.13 or later
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580 KB
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UFlow - Declarative UI Toolkit Framework

by Criminal Makers (opens in new tab)

1 rating, too few to average

UFlow is an opinionated UI framework built on top of UI Toolkit, inspired by Angular.

Price $49.99

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Price history

Last 6 months

USD
Price history for UFlow - Declarative UI Toolkit Framework, 6 months Current $49.99; lowest $24.99; highest $49.99 in this period. $0 $25 $50 21 Sep 5 Oct 19 Oct 2 Nov Version 1.0.3 released 17 Sep 2026 v1.0.3 Version 1.0.4 released 23 Sep 2026

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UFlow - Declarative UI Toolkit Framework screenshot 1

UFlow - Declarative UI Toolkit Framework screenshot 1

About this asset

**Important:** An intermediate understanding of C# programming and UI Toolkit is required to use this package.

**Important 2:** Unity +6 is required to use this package.

What is this about?

UFlow works with a Template Engine, it allows you to Read a Variable, Add Loops and Conditionals, React to a Click, Call your Methods, all from your UXML file.

Combined with signals, your interface updates itself whenever the underlying data changes. No Q<Label>(), no manual wiring, no refresh code.

Sounds good? Check how it works:

Battle tested: Our published game Super Infection: Massive Pathology , and other projects that we are creating uses this very same framework to handle its UI.

Requirements & Contents

  • Unity 6 (6000.x) or newer. Developed and tested on Unity 6000.3 and 6000.5.
  • Unity UI Toolkit (UXML and USS)
  • Optional, Unity 6.5 or newer: world space panels through Unity's PanelRenderer. On every supported Unity version, screen space UI through UIDocument works as normal.
  • The package ships one precompiled DLL, a Roslyn source generator and analyzer that runs inside the C# compiler at compile time, in the Editor and during builds. This precompiled DLL is not a runtime dependency, source code can be requested via email with invoice number.

From the publisher's Asset Store listing.

Technical details

Features

- Single MonoBehaviour entry point: Your whole UI runs from one `MonoBehaviour` (`UIHost`) — it owns the frame loop, the component tree and the static API. No `MonoBehaviour` per screen.

- Three files per component: Each component is made of three pieces. UXML for the layout, C# for the logic and state, and USS for the styling (USS is optional).

- Declarative UXML: Call methods or read variables from C# land. Using signals ensures full reactivity.

- Encapsulation: The USS you write for a component stays scoped to that component's subtree, instead of leaking out globally.

- Budgeted Lifecycles: Each component gets Start, Show, Hide and Destroy lifecycles, plus an Update. You can define a desired budget for the UI (for example 5ms), and each frame it's ensured that refreshing the tree won't last longer than the budget.

Views that don't finish in time throw a warning and are still processed next frame.

- Commands: Sometimes you need to call the UI from game logic — to show a popup or perform other actions. Flag any method with the `[Cmd]` attribute and UFlow generates a static action you can call.

Important: you must ensure there is a single instance of that component.

- Zero runtime reflection: All binding code is generated at compile time.

- Compile-time safety: Every UXML expression is compiled to C# at build time, your UXML is checked by the compiler — a typo or a wrong type fails the build with a clear error instead of silently breaking at runtime.

- Partial IDE autocomplete: via an auto-generated XSD schema.

- Parent ↔ child communication using `[Param]` inputs and `[Output]` events.

- Completely extendable: Create your custom directives and events by simply writing static methods with the appropriate attribute (`[UxmlDirective]`, `[UxmlEvent]`).

- Batteries included: All Unity events and attributes included to be reactive with {{ }} syntax

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.5.3f1 Compatible Compatible Compatible Compatible
6000.3.13f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.