Ultimate Save System Pro is a feature-rich, high-performance serialization and storage solution designed specifically for modern Unity games.
Engineered to solve the pain points of scale and security, it wraps robust AES-128 cryptographic encryption and GZIP compression around a fast, multithreaded I/O engine. With built-in support for multiple save slots, the system decouples metadata handles to list saves instantly without UI lag.
Developers can configure, inspect, and edit raw player data directly within the editor via a premium Dark UI Control Panel and live JSON Save Inspector. It includes a robust safe-write pipeline that generates .bak backups to prevent corruption during sudden power losses, and an automatic VersionMigrator to update legacy save schemas seamlessly.
Whether you need a local, encrypted slot manager or want to sync data to PlayFab or Firebase via the ICloudProvider interface, Save System Pro offers a modular, zero-boilerplate C# API that handles everything. From casual mobile titles to massive RPG databases, this package ensures player progress is secure, optimized, and cloud-ready out-of-the-box.
⭐ Key Features
💻 Production-Ready C# API
Zero-boilerplate integrations designed for ease-of-use:
using DecnetGames.SaveSystemPro;
using System.Threading.Tasks;
using UnityEngine;
// 1. Core Data Class
[System.Serializable]
public class ProfileData
{
public string heroName = "Lancelot";
public int gold = 9999;
public string currentQuest = "Slay The Dragon";
}
// 2. Standard Synchronous Call
SaveSystemPro.Save(slotIndex: 1, myData);
// 3. Multi-Threaded Async Execution (No Framerate Drops)
async void SavePlayerProgress()
{
ProfileData data = new ProfileData();
SaveResult result = await SaveSystemPro.SaveAsync(slotIndex: 1, data);
if (result == SaveResult.Success)
{
Debug.Log("Game Saved Securely!");
}
}
🔄 Lite vs Pro Version Differences
While the Free (Lite) version handles basic single-slot local JSON serialization, the Pro Version adds: