A fancy futuristic Environement
- (26) Enterable Buildings that have both exteriors and interior shells with stairs and floors. These buildings share an material atlas.
- (141) Buildings - Optimized Facades that do NOT have interiors. These share the sam atlas as the enterable buildings, allowing for easily combining meshes for extra realtime performance gains.
- (58) Modular Extrusion Prefabs that can be added and customized to any of the included buildings.
- (35) Low Poly Atlased Buildings for filler and/or background
- (11) Materials total for entire scene. Most are atlases and the scene is organized in the hierarchy under other assets/prefabs that use that atlas.
- (6) doors for use with enterable buildings
- (5) Modular Street Parts
- (50) grunge decals for making surfaces look more rough and old.
- (2) basic particle systems for atmosphere
- (2) Street Lights with UV mapping for using the emissive map texture at nightime with bloom post processing.