Intuitive AI Behavior Graph View on Asset Store (opens in new tab)

Package details

Latest version
1.0.5
Last updated
First released
Unity version
6000.0.25 or later
Package size
13.3 MB
Files
1,094
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5
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4

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Intuitive AI Behavior Graph

by Christian233 (opens in new tab)

1 rating, too few to average

Node-based AI system for Unity that allows you to create enemy behavior visually using graphs and a blackboard system.

Price $55.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Intuitive AI Behavior Graph, 6 months Current $55.00; lowest $27.50; highest $55.00 in this period. $0 $50 $100 Aug Sep Oct Nov Version 1.0.5 released 14 Jul 2026 v1.0.5

Asset preview

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Intuitive AI Behavior Graph screenshot 1

Intuitive AI Behavior Graph screenshot 1

About this asset

Intuitive AI Behavior Graph is a visual, node-based AI framework for Unity Designed to integrate into existing Unity projects in minutes, that lets you create complex enemy behavior without writing large behavior trees or managing complicated state machines.

Instead of relying on deep selector and sequence hierarchies, it uses Hold Behaviors and Exit Conditions to create AI that is easier to build, easier to debug, and easier to maintain.

Whether you're prototyping an enemy in minutes or building production-ready AI systems, the framework scales to fit your project.

Built for Any Project

The graph is designed to integrate with virtually any existing project through Custom Function Calls and Subsystems, allowing you to connect your own gameplay systems with minimal setup.

Create systems such as:

  • Enemy Damage
  • Stun Mechanics
  • Environmental Effects
  • Ability Systems
  • Custom Combat Logic
  • And much more

Rapid AI Creation

Built-in behaviors allow you to create functional AI in just minutes while still providing complete flexibility for advanced projects.

Use the included movement systems or connect your own. Extend the framework with custom nodes, custom functions, and your own gameplay logic.

Features

  • Visual Node-Based AI Graph
  • Blackboard Variable System
  • Hold Behaviors & Exit Conditions
  • Live Graph Debugging
  • Custom Function Integration
  • Subsystems & External Subsystem Calls
  • Animator Integration
  • NavMesh Support
  • Four Built-In Movement Motors
  • Multiple Movement Systems
  • Runtime AI Execution
  • Extendable Custom Node Architecture
  • 2D & 3D Support
  • Example Scenes Included

Included example scenes demonstrate complete AI setups for both 2D and 3D projects.

Documentation

https://docs.google.com/document/d/1XUIQeO-I4HCO47q9JcBdO815DCihTZunLH5PRl2eICA/edit?usp=sharing

From the publisher's Asset Store listing.

Technical details

  1. Visual Node-Based AI Graph
  2. Blackboard Variable System
  3. Subsystems / Subgraphs
  4. Includes example scenes demonstrating both 2D and 3D AI setups.
  5. Hold Behaviors & Exit Conditions
  6. Custom Function Integration
  7. Event Trigger Support
  8. Animator Support
  9. NavMesh Support
  10. 4 Built-In Movement Motors
  11. 2D & 3D Support
  12. Runtime AI Execution
  13. Extendable Custom Node Architecture
  14. Live debugging

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.25f1 Compatible Compatible Compatible

Demo scenes are tested in Built-in and URP. HDRP compatibility is expected but not explicitly tested.

As listed on the Asset Store.