BeatSyncToolkit: Pro OFFICIAL SALE

| DOCUMENTATION |


COMPATIBLE WITH UNITY 6 NO SEPARATE UNITY 6 PACKAGE REQUIRED.


***No middleware or external dependencies.***


**Make the music follow the game.**


BeatSync Toolkit turns regular AudioClips into an adaptive score. Switch music states, change tracks, add or remove stem layers, branch between song sections, raise the intensity, play stingers and lower the score during dialogue. Transitions can happen immediately, on the next bar, at the end of a section or at an authored transition point.


**Set it up in the Inspector.**


Music Profiles store tracks, stems, playlists, timing and section rules as ScriptableObjects. Add a BSTConductor to the scene, assign a profile and press Play.


Designers can control the score with Music Zones and test it through the Runtime Control Panel. Programmers can connect gameplay events through the static BST API. BeatSync Toolkit creates and manages its audio sources automatically.


**Choose how the music reacts.**


Use states for broad musical changes such as exploration, combat or low health. Use sections to move between Intro, Loop, Bridge and Outro. Stem layers and intensity control let you change the instrumentation while the track continues playing.


Priority requests resolve cases where several gameplay systems ask for different music at the same time. Custom flags, track locks and zone overrides provide additional control when a scene needs more specific behavior.


**Included with the package**


The main package contains a Built-in Render Pipeline demo scene, demo profiles, full-mix audio, stem-based audio, a section-based example track, stingers and an in-game Runtime Control Panel.


Optional URP and HDRP packages are included for their pipeline-specific demo content. Install the main package before importing either optional package.


A complete offline PDF manual is included. Additional online documentation is available in English and Turkish.