Queue your lightmap bakes. Walk away. Come back to a finished project.
Batch Lightmap Baker bakes any number of scenes in sequence, each with its own LightingSettings, while your editor stays responsive.
Key features
- Bake profiles: an ordered scene list, each scene paired with its own LightingSettings asset
- Async baking: keep working while it bakes, with a cancelable progress bar showing the current scene and overall progress
- Pre-bake review: light counts, light probes, GI contribution %, lightmap counts and texture memory for every scene, so you catch the 12 GB lightmap scene before the overnight bake
- Safe by default: prompts to save modified scenes, and snapshots your scene setup and restores it whether the run completes, fails or is cancelled
- One-click rebakes: profiles are saved for next time
Built for
Open-world chunks, level variants, lighting scenarios, and any project where baking scenes one by one eats your evening.
Compatibility
Built-in, URP and HDRP · Unity [2022.3]+ · Full source code included
Support
Discord channel for questions and support