Batch Lightmap Baker turns sequential lightmap baking from an all-evening chore into a one-click queue. Hours of babysitting bakes — gone.
Build a profile: an ordered list of scenes, each paired with the LightingSettings you want applied. Hit Bake. The tool opens each scene, swaps in the right settings, runs an async bake, and saves on completion. Your editor stays responsive. A cancelable progress bar shows current scene and overall progress.
Review before you commit. One pass surfaces light counts, light probes, GI contribution %, lightmap counts, and total texture memory across every scene — so you spot the scene with 12 GB of lightmaps before you leave it baking overnight.
Safe by default. Review and Bake prompt to save modified scenes first. Your scene-manager setup is snapshotted on start and restored when the run completes, fails, or is cancelled. Nothing silently discarded.
Built for studios juggling many scenes — open-world chunks, level variants, lighting scenarios — and for solo devs who want to kick off every bake before lunch and come back to a done project.
Discord channel for questions and support