Pixem - Medieval Quest GUI (Pixel) OFFICIAL SALE

Pixem — MedievalQuest

A pixel-art UI kit forged for the great hall and the dragon's keep. Heraldry, parchment, dragon-winged frames — everything your quest log, inventory screen, and victory banner could ever need.

MedievalQuest carries the same hand-crafted, native-resolution philosophy as the rest of the Pixem line, but leans hard into RPG specifics: inventory grids, nailed parchment scrolls, shield-shaped profile portraits, HP/MP/EXP bars with carved borders, and an animated loading spinner ready to drop in. 200+ sprites total.

Two themes, one full kit

  • Basic — warm wood, brass, and parchment. The default for any classic medieval RPG.
  • Dark — purple, silver, and obsidian. For necromancers, vampire lords, cursed kingdoms, or just the villain's chapter.

Layouts are shared between the two, so you can swap the entire UI theme by changing a folder — handy for boss zones, evil routes, or NG+ palette shifts.

What you get

UI panels — 2 themes, ~45 pieces each

Dragon-winged title frames (main and sub), five popup styles (dragon banner, nailed parchment ×3, dialog box, dragon scroll), inventory boxes with selected slot and inventory bar grid, money box, item box, round and shield-shaped profile frames, HP/MP/EXP bars with separate frames and gauge fills, toggle switches and sliders, jeweled buttons in multiple colors, flags, banners, and text boxes.

Icons & HUD — 113 pieces

  • 47 colored gameplay icons — potions, gems, keys, chests, scrolls, food, weapons, magic, and more
  • 46 white system icons — arrows, settings, audio, check, cross, pause, save, and the rest of the standard set
  • Heart and Star sets — full / half / empty
  • HP, MP, coin, diamond, plus / minus, arrow markers
  • VICTORY and DEFEAT banners
  • Green and red ribbon banners
  • Exclamation and question marks
  • Animated loading spinner — 8-frame sprite + reference GIF

Built for

Pixel-art RPGs · CRPGs · ARPGs · turn-based dungeon games · visual-novel-RPG hybrids · anything with an inventory grid and a quest log.

Things to know

  • Engine-agnostic PNGs — works in Unity, Godot, GameMaker, Unreal, or anywhere else
  • Frames and bars are designed with 9-slice scaling in mind; set it up in Unity's Sprite Editor
  • Loading spinner provided as individual frames plus a reference GIF
  • No source files (PSD/AI), no scripts — clean sprites and one animation sheet

Found something you wish was in here? Let us know — color additions and new icons go into future updates.

Built by ONW Studio in Korea.