Pixem - Medieval Quest GUI (Pixel) View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.11 or later
Package size
753 KB
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207
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Pixem - Medieval Quest GUI (Pixel)

by ONW Studio (opens in new tab)

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A complete medieval fantasy UI kit in pixel art: 200+ sprites, two themes (Basic & Dark), quest panels, inventory grids, HP/MP/EXP bars, 93 icons, and an animated loading spinner.

Price $15.00

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Price history

Last 6 months

USD
Price history for Pixem - Medieval Quest GUI (Pixel), 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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Pixem - Medieval Quest GUI (Pixel) screenshot 1

Pixem - Medieval Quest GUI (Pixel) screenshot 1

About this asset

Pixem — MedievalQuest

A pixel-art UI kit forged for the great hall and the dragon's keep. Heraldry, parchment, dragon-winged frames — everything your quest log, inventory screen, and victory banner could ever need.

MedievalQuest carries the same hand-crafted, native-resolution philosophy as the rest of the Pixem line, but leans hard into RPG specifics: inventory grids, nailed parchment scrolls, shield-shaped profile portraits, HP/MP/EXP bars with carved borders, and an animated loading spinner ready to drop in. 200+ sprites total.

Two themes, one full kit

  • Basic — warm wood, brass, and parchment. The default for any classic medieval RPG.
  • Dark — purple, silver, and obsidian. For necromancers, vampire lords, cursed kingdoms, or just the villain's chapter.

Layouts are shared between the two, so you can swap the entire UI theme by changing a folder — handy for boss zones, evil routes, or NG+ palette shifts.

What you get

UI panels — 2 themes, ~45 pieces each

Dragon-winged title frames (main and sub), five popup styles (dragon banner, nailed parchment ×3, dialog box, dragon scroll), inventory boxes with selected slot and inventory bar grid, money box, item box, round and shield-shaped profile frames, HP/MP/EXP bars with separate frames and gauge fills, toggle switches and sliders, jeweled buttons in multiple colors, flags, banners, and text boxes.

Icons & HUD — 113 pieces

  • 47 colored gameplay icons — potions, gems, keys, chests, scrolls, food, weapons, magic, and more
  • 46 white system icons — arrows, settings, audio, check, cross, pause, save, and the rest of the standard set
  • Heart and Star sets — full / half / empty
  • HP, MP, coin, diamond, plus / minus, arrow markers
  • VICTORY and DEFEAT banners
  • Green and red ribbon banners
  • Exclamation and question marks
  • Animated loading spinner — 8-frame sprite + reference GIF

Built for

Pixel-art RPGs · CRPGs · ARPGs · turn-based dungeon games · visual-novel-RPG hybrids · anything with an inventory grid and a quest log.

Things to know

  • Engine-agnostic PNGs — works in Unity, Godot, GameMaker, Unreal, or anywhere else
  • Frames and bars are designed with 9-slice scaling in mind; set it up in Unity's Sprite Editor
  • Loading spinner provided as individual frames plus a reference GIF
  • No source files (PSD/AI), no scripts — clean sprites and one animation sheet

Found something you wish was in here? Let us know — color additions and new icons go into future updates.

Built by ONW Studio in Korea.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.11f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.