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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.4.1 or later
- Package size
- 58.7 MB
- Files
- 109
- Favorites
- 1
- Views in the past week
- 12
Price tracking
- Last checked
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- Lowest recorded
- $20.99 on
Keywords
Stylab - Toon & Stylized Shaders
One toon shader for everything. Anime, Ghibli, comic, paper, plus a built-in Texture Stylizer that converts PBR textures to anime in one click. URP, mobile-ready, Unity 2021 – Unity 6.
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Last 6 months
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Stylab - Toon & Stylized Shaders screenshot 1
About this asset
One Shader. Infinite Styles.
Stylab is a single, feature-packed toon shader for Unity URP - built to replace the four or five toon shaders most stylized projects ship with. Every look you want is one toggle away in a clean 18-section inspector. Anime, Ghibli, comic, paper, glass, metal, foliage - all from one material.
PLUS: Built-in Texture Stylizer
Drop in any realistic PBR texture. Pick a preset. Get an anime-ready stylized variant - directly in Unity. No Photoshop, no AI, no external tools. Nine built-in presets included.
WHY STYLAB?
Unlike shader packs that give you ten different shaders to choose from, Stylab gives you one, and that one does everything. Toggle on what you need, leave the rest off. Mobile builds only compile enabled features. No guesswork about which shader goes where.
The Texture Stylizer is a feature no competing toon shader offers. Convert realistic PBR assets to match your stylized look without leaving Unity.
Questions? Feature requests? Reach us at [email protected] or visit our Discord
From the publisher's Asset Store listing.
Technical details
Shader
• 1 shader: Stylab/Toon Lit (hand-written HLSL, no Shader Graph)
• 5 passes: outline (inverted hull), forward, shadow caster, depth, depth-normals
• 27 feature sections in a 6-tab custom material inspector
• All optional features use shader_feature_local — disabled features are stripped from builds
• SRP Batcher compatible (single UnityPerMaterial CBUFFER)
• GPU instancing supported on all passes
• Shared HLSL helper library (24 reusable functions) for custom shader work
Rendering
• Render pipeline: URP 12, 13, 14, 15, 16, 17
• Unity 2021.3 LTS through Unity 6
• Render paths: Forward and Forward+ (clustered additional lights on URP 14+)
• Lighting: main light, additional lights, baked lightmaps, shadowmask mixing, light probes, SSAO receive
• Fog supported in all output modes; transparent surfaces fade with fog
Scripts
• 1 runtime component: StylabDissolve (Play, Reverse, SetAmount, AnimateTo, SetEdgeColor)
• Editor tools: Texture Stylizer window, stylize preset library generator, automatic texture import settings
• Assembly definitions for runtime and editor code
• Full C# source included
Texture Stylizer
• CPU-based, multi-threaded image pipeline (editor-only)
• Filters: Kuwahara, bilateral, posterize, palette mapping, color adjustment, Sobel edges
• 9 preset assets included; presets are ScriptableObjects (save/load/share)
Content
• 74 textures: 25 ramps, 18 papers, 15 palettes, 10 matcaps, 3 dissolve noises, 3 hatches
• 1 demo scene, 3 demo materials, 1 demo model (stylized head)
• Documentation: PDF manual, feature reference, Texture Stylizer guide (markdown)
Requirements
• A project using the Universal Render Pipeline (Built-in RP and HDRP are not supported)
• SSAO receive requires URP's Screen Space Ambient Occlusion renderer feature (optional)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.1f1 | Not listed | Compatible | Not listed |
Built exclusively for URP 12-17 (Unity 2021.3 LTS - Unity 6)
- Built-in RP and HDRP are not supported. Forward and Forward+ fully supported.
- Works on a stock URP Renderer - no custom renderer features required.
- SRP Batcher compatible, GPU instancing on all passes.
- Optional SSAO receive activates when URP's SSAO feature is enabled. The Texture Stylizer is editor-only and adds nothing to builds.
As listed on the Asset Store.