2D Enemy Spawner System View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
783 KB
Files
45
Views in the past week
4

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2D Enemy Spawner System

by PanksCreations (opens in new tab)

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Create dynamic enemy waves and spawn patterns in minutes.

Price $6.99

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Price history

Last 6 months

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Price history for 2D Enemy Spawner System, 6 months Current $6.99; lowest $6.99; highest $6.99 in this period. $0 $5 $10 Jul Aug Sep Oct Nov

Asset preview

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2D Enemy Spawner System screenshot 1

2D Enemy Spawner System screenshot 1

About this asset

2D Enemy Spawner System is a modular and extensible spawning framework for Unity designed for developers who want to build enemy wave systems quickly without sacrificing flexibility or performance.

Perfect for:

  • Roguelikes
  • Survivors-like games
  • Arena shooters
  • Bullet hell games
  • Tower defense games
  • Arcade projects
  • Prototypes and game jams

This asset allows you to create reusable enemy spawning behaviors using customizable spawn patterns and ScriptableObjects, making wave creation fast, scalable, and easy to maintain.

Key Features

✅ Modular spawn system architecture

✅ Multiple built-in spawn patterns

✅ ScriptableObject workflow

✅ Integrated Object Pooling system

✅ Easy wave configuration

✅ Optimized for performance

✅ Gizmo visualization in Scene View

✅ Extensible architecture for custom patterns

✅ Beginner-friendly setup

✅ Lightweight and reusable across projects

Included Spawn Patterns

  • Random
  • Line
  • Circle
  • Square
  • Spiral
  • Cross
  • Sides
  • Sine Wave
  • Heart
  • Star

Built for Reusability

This asset was designed with reusability and scalability in mind.

Instead of hardcoding enemy behavior directly into the spawner, the system separates:

  • wave data
  • spawn logic
  • pooling
  • spawn patterns

This allows developers to easily integrate the system into existing projects and extend it with custom gameplay mechanics.

Object Pooling Included

The system includes an integrated Object Pooling solution to reduce unnecessary instantiation and destruction calls.

Benefits:

  • Better runtime performance
  • Reduced garbage collection spikes
  • Smoother gameplay
  • Better scalability for large enemy counts

Easy Setup

  1. Import the package
  2. Add the WaveManager to the scene
  3. Create WaveData assets
  4. Assign enemy prefabs
  5. Press Play

You can have a complete enemy wave system running within minutes.

Custom Spawn Pattern Support

Developers can easily create their own spawn patterns by inheriting from the base SpawnPattern class.

Perfect for custom formations and unique gameplay scenarios.

Included Content

  • WaveManager
  • WaveData system
  • SpawnPattern base class
  • Multiple SpawnPattern implementations
  • EnemyPool system
  • PooledEnemy component
  • Demo scripts
  • Custom Editor tools
  • Gizmo visualization tools

Ideal For

This asset is ideal for developers looking for:

  • reusable gameplay systems
  • rapid prototyping tools
  • scalable enemy wave management
  • customizable spawn formations
  • optimized spawning workflows

Documentation Included

Includes setup instructions and examples for:

  • Creating waves
  • Creating custom spawn patterns
  • Pooling integration
  • Extending the system

From the publisher's Asset Store listing.

Technical details

Unity Version

Developed and tested using:

Unity 6 (6000.x)

Compatible with modern Unity versions supporting ScriptableObjects and custom editors.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Not listed

Render Pipeline Compatibility

Compatible with:

  • Built-in Render Pipeline
  • Universal Render Pipeline (URP)

Platforms

Compatible with all platforms supported by Unity.

As listed on the Asset Store.