Industrial Characters - Military View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.0.68 or later
Package size
1.4 MB
Files
261
Favorites
2
Views in the past week
20

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Keywords

Industrial Characters - Military

by Atomic Realm (opens in new tab)

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32x32 pixel-art military robots, ready to drop into a level: a soldier and a tank that patrol and shoot, a walking grenade, with scripts, colliders and a demo.

Price $4.99

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Price history

Last 6 months

USD
Price history for Industrial Characters - Military, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov Version 1.1.0 released 6 Nov 2026 v1.1.0

Asset preview

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Industrial Characters - Military screenshot 1

Industrial Characters - Military screenshot 1

About this asset

Animated military drones, a tank and a weird grenade-like monstrosity, reporting for duty!

Ready to play:

  • Drag a character onto your level and it patrols by itself: it rolls, drives or walks back and forth and turns at walls, ledges and other characters.
  • The soldier and the tank shoot: give them a target (your player) and they turn to it, aim and fire when they see it, then patrol on. Their shots fly, drop slightly and hit; anything with a Mortal they hit is destroyed, also characters from Atomic Realm's other packs.
  • Every character has a collider fitted to its body and 2D physics: they stand on your ground, ride moving platforms and can be pushed.
  • Drive them from your own scripts through a simple API (walk, stop, turn, aim, shoot, shoot at a point), or from UnityEvents.

The characters:

  • Soldier (Soldier1): a robot on a wheel with an arm launcher; idles, rolls and fires rockets.
  • Tank (Tank1): about 5.5 tiles long; drives, brings its cannon out, fires shells and takes the cannon back in.
  • Grenade (Grenade1): a big walking grenade, a mini-boss that idles and walks.

Also included:

  • A demo scene: the tank and the grenade on the ground, soldiers on the platforms; every few seconds the tank fires at the grenade and the soldiers send volleys of rockets across the level.
  • Scenery to place: three standing soldiers, three ammo piles, and dark silhouettes (soldiers, ammo and a big grenade) for a layer behind the level; the demo's background picture.
  • The original Photoshop files (PSD) and GIF previews of the animations.

Credit to Atomic Realm is appreciated but not required.

From the publisher's Asset Store listing.

Technical details

  • Pixel art at 32x32 (32 pixels per unit), point filtering, no compression.
  • 16 prefabs: Soldier1, Tank1, Grenade1, the 2 shots (Rocket, Shell) and 11 scenery pieces.
  • 10 textures (8 sprite sheets, the assets sheet, the background picture), 11 animation clips, 3 Animator Controllers (the tank's cannon comes out, stays out while it aims and goes back in).
  • Scripts (C# source): MilitaryDemo (the demo's act); the characters run on World Builder's WalkingCharacter, Patrol, Shooter, Shot and ShootAttack.
  • Physics: colliders fitted to each body (capsules, a traced outline for the tank) and Rigidbody 2D on every character.
  • 1 demo scene.
  • 9 PSD files and 8 GIF previews.
  • Requires Unity 6.0 or later, the Built-in Render Pipeline or URP, and 2D Tilemap Extras (part of Unity's 2D feature set; needed by the bundled World Builder, the import installs it).
  • Includes World Builder, a small toolkit the characters share: patrols, character motion, shooting and shots, and support for being carried (e.g. by Industrial Assets' crane).
  • Documentation: PDF in the package.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.68f1 Compatible Compatible Not listed

The sprites use Unity's default sprite material and work in the Built-in Render Pipeline and URP. Requires 2D Tilemap Extras (for the bundled World Builder; the import installs it).

As listed on the Asset Store.