Damage Silhouette - Hit Visual Feedback View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.62 or later
Package size
1.5 MB
Files
66
Favorites
5
Views in the past week
9

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Damage Silhouette - Hit Visual Feedback

by Lovatto Studio (opens in new tab)

1 rating, too few to average

Damage Silhouette adds customizable hit flash overlays to your characters. It is completely non-intrusive, keeps your original shaders intact, and triggers with a single line of code.

Price $15.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Damage Silhouette - Hit Visual Feedback, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 10

Damage Silhouette - Hit Visual Feedback screenshot 1

Damage Silhouette - Hit Visual Feedback screenshot 1

About this asset

Damage Silhouette is a modular visual feedback system that applies a customizable material overlay to enemies, characters, or props when they take damage.

The system is entirely non-intrusive. You don't need to replace or modify your existing materials or shaders, the damage effect renders directly over your current graphics. It is built to be flexible and fits into any project type with presets inspired by games like Minecraft, Ultrakill, and The Legend of Zelda. Setup takes just a few minutes, and triggering the visual feedback requires a single line of code. Full step-by-step documentation is included to guide you through the process.

Key Features:

  • Non-Intrusive Workflow: Keep your original materials. The overlay works independently on top of your existing game assets without sacrificing your art style.
  • Quick Integration: A simple 3-step setup process. Configure objects in minutes and trigger effects from your own scripts with exactly one line of code.
  • Fully Customizable: Tweak, save, and load hit effects easily using ScriptableObject presets.
  • Four Ready-to-Use Presets:Damage Fill: A semi-transparent red fill that rises from bottom to top, representing how damaged the object is based on its missing health.
    Health Fill: A gradient color fill that shrinks proportionally as the object loses health.
    Hit: A classic red flash and flicker effect that plays for a short, configurable duration upon impact.
    Flash Hit: A solid white flash version of the standard hit effect.
  • Demo Scene Included: Features the exact testing environment from the showcase video so you can review how all the components are wired together.
  • URP & Built-in Support: Driven by a single Shader Graph, keeping it easy to customize and adapt to other render pipelines.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Not listed

As listed on the Asset Store.