Instant Destruction - Easy GPU Fracture View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.3.11 or later
Package size
950 KB
Files
29
Favorites
17
Views in the past week
50

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Instant Destruction - Easy GPU Fracture

by Rebush (opens in new tab)

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"Forget complex setup." Just attach to instantly elevate your game feel with ultra-lightweight GPU destruction for free! With only essential settings, even beginners can master it with ease.

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Price history

Last 6 months

USD
Price history for Instant Destruction - Easy GPU Fracture, 6 months Current Free; lowest Free; highest Free in this period. $0 Aug Sep Oct Nov Version 1.0 released 7 Jul 2026 v1.0 Version 1.0.1 released 17 Jul 2026 Version 1.0.2 released 24 Jul 2026 v1.0.2

Asset preview

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Instant Destruction - Easy GPU Fracture screenshot 1

Instant Destruction - Easy GPU Fracture screenshot 1

About this asset

Instant Destruction is a GPU-powered toolkit that easily turns static props into highly satisfying interactive mechanics using a simple C# component script and lightweight GPU physics.

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Features

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1. Dynamic Game Feel

Fragments shatter dynamically based on where the impact occurs. Featuring a striking hit flash with a subtle delay, and directional scattering that follows the impact force, it delivers rewarding visual satisfaction.

2. Zero-Spike Performance

Leverages Compute Shaders and Shader Graph to offload heavy calculations.

It prevents sudden lag when objects shatter, keeping the Main Thread free for smooth frame rates.

3. Just attach the script

We’ve packed all the heavy lifting—complex mesh analysis, memory management, and shader linking—under the hood. Get maximum visual impact with minimal properties, featuring a built-in auto-reset for easy map gimmicks.

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Online Documentation & Setup Guide

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https://instantdestruction.rebush-studio.workers.dev/

Covers everything from package installation and parameter tuning to script integration.

Includes recommended values and script trigger examples—fully optimized for development with AI assistants like ChatGPT.

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Technical Structure

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1.C# Script

Responsible for mesh topology analysis, memory allocation, lifecycle management, and drawing the Custom Editor Window UI.

2.Compute Shader

Executes parallel computing for fragment transformation matrices, initial vectors.

3.Shader Graph

Processes vertex-stage trajectory animations and fragment-stage visual effects based on Compute Shader outputs.

4.Particle System

Triggered via C# lifecycle events to emit simple line effects expanding radially from the impact point.

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Important Information & Notes

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Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).

Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.

Production-Ready Warmup: Pre-warms the system for a few seconds at scene launch, preventing asynchronous shader compilation stutters to maintain smooth gameplay during actual destruction.

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Third-Party Software Notices

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Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.

From the publisher's Asset Store listing.

Technical details

Supported Unity Versions:

Tested on Unity 6.x

Earlier versions have not been tested

Supported Render Pipelines:

Universal Render Pipeline (URP)

Included Assets:

・C# Scripts × 5 (Core system 2, Editor 2, demo scripts 1)

・Compute Shader × 1 (.compute)

・Shader Graph × 1

・HLSL × 1 (.hlsl)

・Particle Prefab × 1

・Sound File × 7

・Scene × 1 (Demo Scene)

・Prefab × 3 (Demo setup)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.11f1 Not listed Compatible Not listed

As listed on the Asset Store.