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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 950 KB
- Files
- 29
- Favorites
- 17
- Views in the past week
- 50
Price tracking
- Last checked
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- Lowest recorded
- Free on
Keywords
Instant Destruction - Easy GPU Fracture
"Forget complex setup." Just attach to instantly elevate your game feel with ultra-lightweight GPU destruction for free! With only essential settings, even beginners can master it with ease.
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Price history
Last 6 months
USDAsset preview
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Instant Destruction - Easy GPU Fracture screenshot 1
About this asset
Instant Destruction is a GPU-powered toolkit that easily turns static props into highly satisfying interactive mechanics using a simple C# component script and lightweight GPU physics.
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Features
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1. Dynamic Game Feel
Fragments shatter dynamically based on where the impact occurs. Featuring a striking hit flash with a subtle delay, and directional scattering that follows the impact force, it delivers rewarding visual satisfaction.
2. Zero-Spike Performance
Leverages Compute Shaders and Shader Graph to offload heavy calculations.
It prevents sudden lag when objects shatter, keeping the Main Thread free for smooth frame rates.
3. Just attach the script
We’ve packed all the heavy lifting—complex mesh analysis, memory management, and shader linking—under the hood. Get maximum visual impact with minimal properties, featuring a built-in auto-reset for easy map gimmicks.
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Online Documentation & Setup Guide
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https://instantdestruction.rebush-studio.workers.dev/
Covers everything from package installation and parameter tuning to script integration.
Includes recommended values and script trigger examples—fully optimized for development with AI assistants like ChatGPT.
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Technical Structure
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1.C# Script
Responsible for mesh topology analysis, memory allocation, lifecycle management, and drawing the Custom Editor Window UI.
2.Compute Shader
Executes parallel computing for fragment transformation matrices, initial vectors.
3.Shader Graph
Processes vertex-stage trajectory animations and fragment-stage visual effects based on Compute Shader outputs.
4.Particle System
Triggered via C# lifecycle events to emit simple line effects expanding radially from the impact point.
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Important Information & Notes
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Mesh Read/Write Required: To analyze and build GPU fragment buffers, the target model's import settings must have "Read/Write" enabled (includes an automatic built-in console warning to help you double-check).
Per-Polygon Shattering: Optimized for lightweight performance, this system treats each individual triangle as a single fragment. It is designed for fast, optimized prop destruction rather than complex real-time Voronoi fracturing.
Production-Ready Warmup: Pre-warms the system for a few seconds at scene launch, preventing asynchronous shader compilation stutters to maintain smooth gameplay during actual destruction.
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Third-Party Software Notices
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Asset includes 3D Models and Audio sources under CC0. See Third-Party Notices.txt in the package for details.
From the publisher's Asset Store listing.
Technical details
Supported Unity Versions:
Tested on Unity 6.x
Earlier versions have not been tested
Supported Render Pipelines:
Universal Render Pipeline (URP)
Included Assets:
・C# Scripts × 5 (Core system 2, Editor 2, demo scripts 1)
・Compute Shader × 1 (.compute)
・Shader Graph × 1
・HLSL × 1 (.hlsl)
・Particle Prefab × 1
・Sound File × 7
・Scene × 1 (Demo Scene)
・Prefab × 3 (Demo setup)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.