Replay Clip Recorder OFFICIAL SALE

🎬 Instant Replay Clips for Any Unity Game

An always-on ring buffer keeps the last 5–60 seconds of gameplay in memory. When the player wants to share a moment, one button press saves a GIF or MP4. The clip is already captured.


✨ Features

  • Drop-in — one component, press Play. No camera setup.
  • Records what the player sees — multi-camera, post-processing, overlay UI included.
  • Always-on ring buffer — NativeArray-backed, zero GC, 1–60 s.
  • GIF — pure C#, median-cut quantization, Bayer / Floyd-Steinberg dithering, transparency.
  • MP4 — H.264 + AAC audio, hardware-accelerated per platform.
  • Every render pipeline — Built-in, URP, URP Render Graph, HDRP. Zero config.
  • Async — background-thread encoding, under 1 ms / frame capture overhead on desktop.
  • Editor tools — settings window, buffer / memory readout, one-click Save Clip.

🎮 Works for any genre

FPS kill cams, platformer trick jumps, racing crash reels, multiplayer highlights, bug reports, QA playback.


💻 Platforms

  • Windows — MP4 + Audio & GIF
  • macOS — MP4 + Audio & GIF
  • iOS — MP4 + Audio & GIF
  • Android — MP4 + Audio & GIF
  • Linux — GIF only

⚙️ Customisable

Buffer duration, FPS, resolution, MP4 bitrate, audio toggle, GIF dither, save path, hotkey — all tweakable in the inspector or at runtime.


⚠️ Notes

  • Clips save to Application.persistentDataPath. Surfacing the file to players (share sheet, gallery, show-in-folder) is your game's job.
  • WebGL is not supported.