Replay Clip Recorder View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.72 or later
Package size
280 KB
Files
66
Favorites
4
Views in the past week
21

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$4.99 on

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Replay Clip Recorder

by Hexloot Games (opens in new tab)

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Replay Clip Recorder runs in the background, capturing the last 5–60 seconds of gameplay — press a button to save as GIF or MP4. One-click setup, works in every render pipeline.

Discount -80% Previous price $24.99 Price $4.99

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Price history

Last 6 months

USD
Price history for Replay Clip Recorder, 6 months Current $4.99; lowest $4.99; highest $24.99 in this period. $0 $12.5 $25 Aug Sep Oct Nov

Asset preview

1 / 4

Replay Clip Recorder screenshot 1

Replay Clip Recorder screenshot 1

About this asset

⭐ Instant Replay Clips for Any Unity Game

An always-on ring buffer keeps the last 5–60 seconds of gameplay in memory. When the player wants to share a moment, one button press saves a GIF or MP4. The clip is already captured.

⭐ Features

  • Drop-in — one component, press Play. No camera setup.
  • Records what the player sees — multi-camera, post-processing, overlay UI included.
  • Always-on ring buffer — NativeArray-backed, zero GC, 1–60 s.
  • GIF — pure C#, median-cut quantization, Bayer / Floyd-Steinberg dithering, transparency.
  • MP4 — H.264 + AAC audio, hardware-accelerated per platform.
  • Every render pipeline — Built-in, URP, URP Render Graph, HDRP. Zero config.
  • Async — background-thread encoding, under 1 ms / frame capture overhead on desktop.
  • Editor tools — settings window, buffer / memory readout, one-click Save Clip.

⭐ Works for any genre

FPS kill cams, platformer trick jumps, racing crash reels, multiplayer highlights, bug reports, QA playback.

⭐ Platforms

  • Windows — MP4 + Audio & GIF
  • macOS — MP4 + Audio & GIF
  • iOS — MP4 + Audio & GIF
  • Android — MP4 + Audio & GIF
  • Linux — GIF only

⭐ Customisable

Buffer duration, FPS, resolution, MP4 bitrate, audio toggle, GIF dither, save path, hotkey — all tweakable in the inspector or at runtime.

🐞 Need help?

Join our Discord server: https://discord.gg/UDAHE8KbxY

From the publisher's Asset Store listing.

Technical details

Capture

  • Pipeline-agnostic — uses ScreenCapture.CaptureScreenshotIntoRenderTexture, works on any render pipeline
  • AsyncGPUReadback — non-blocking GPU readback, no main-thread stall
  • NativeArray ring buffer — zero per-frame GC
  • Coroutine-driven at end-of-frame

Encoders

  • GIF — pure C#: median-cut quantization, LZW, Bayer 4×4 / Floyd-Steinberg dithering, inter-frame transparency
  • MP4 — H.264 + AAC, platform hardware encoders (Media Foundation / AVFoundation / MediaCodec)

Settings (inspector + runtime API)

  • Buffer duration 1–60 s
  • Capture FPS 5–60
  • Resolution presets — 360p / 540p / 720p / 1080p / Custom
  • MP4 bitrate 0.5–20 Mbps
  • GIF dither — None / Bayer 4×4 / Floyd-Steinberg
  • Audio capture toggle, save path, hotkey

Performance

  • Capture overhead under 1 ms / frame at 60 fps on desktop
  • Encoding runs on a background thread — no frame freeze
  • Mobile builds hard-cap ring buffer at 256 MB to prevent OOM kills

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.72f1 Compatible Compatible Compatible Compatible

WebGL is not supported.

As listed on the Asset Store.