Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
2022.3.5 or later
Package size
123.3 MB
Files
133
Favorites
2
Views in the past week
17

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Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex

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Game-ready and fully functioning Grenade System with 5 ready-to-use Grenades complete with LOD uv mapped meshes, Particle, Physics, and Audio effects. Get your shooter project up and running quickly!

Price $5.00

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Price history

Last 6 months

USD
Price history for Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex, 6 months Current $5.00; lowest $5.00; highest $5.00 in this period. $0 $2.5 $5 Jul Aug Sep Oct Nov Version 1.1 released 21 Jun 2026 v1.1

Asset preview

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Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex screenshot 1

Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex screenshot 1

About this asset

A fully functioning Game-Ready pack of grenades you can drop into your first or third person shooter project and get up and running quickly!

Simple, Easy to use grenade system with 5 ready-made grenades:

 - Hi-Ex (High explosive Grenade)

 Creates a large damaging blast with phisics that can move objects with Rigidbodies assigned.

 - Smoke Grenade

 Creates a large, long-duration, obscuring smoke effect

 - Flashbang

 A 'Stun' grenade that makes the player screen flash white and display an after-image in greater degrees the closer the player is to it

 - Incendiary Grenade

 An area-effect grenade that spawns a field of damaging fire which applies a set amount of damage per 'tick' over time

 - Fragmentation Grenade

 Creates a smaller explosion than the Hi-Ex,but also sends out a scattering of sharpnel in random directions to cause damage. Where this shrapnel impacts,

 it creates a sparking effect

This pack has been designed with inheritance in mind, which means you can use the system to quickly create and configure your own custom grenades!

From the publisher's Asset Store listing.

Technical details

Textures:

5 Grenade mesh textures each at 3k

10 Misc testures for Particle effects each at 2k max resolution

5 Grenade icons at 1k each

1 Barrel texture at 3k

1 Blueprint texture for testing environment at 500px

Each Grenade comes with a Thown and Pickup prefab, each with two LOD meshes

Hi-ex Thrown:

LOD0: 1,912 tris

LOD1: 558 tris

Hi-ex Pickup:

LOD0: 2,786 tris

LOD1: 664 tris

Frag Thrown:

LOD0: 2,112 tris

LOD1: 838 tris

Frag Pickup:

LOD0: 2,986 tris

LOD1: 1,544 tris

Smoke Thrown:

LOD0: 1,628 tris

LOD1: 458 tris

Smoke Pickup:

LOD0: 2,502 tris

LOD1: 1,164 tris

Incendiary Thrown:

LOD0: 1,872 tris

LOD1: 758 tris

Incendiary Pickup:

LOD0: 2,746 tris

LOD1: 1,464 tris

Flashbang Thrown:

LOD0: 3,296 tris

LOD1: 2,542 tris

Flashbang Pickup:

LOD0: 4,152 tris

LOD1: 3,248 tris

Testing Barrel:

LOD0: 7,130 tris

LOD1: 182 tris

Prefabs:

Each Grenade type has one Thrown prefab and one Pickup Prefab.

Each Grenade type has an explosion effect prefab uniqueto each grenade.

The Fragmentation Grenade also has a sparks effect prefab for shrapnel impacts.

UV Mapping:

Each Grenade mesh us fully UV mapped

Materials:

Each Grenade prefab - including thrown and pickup - has a Material for texture. (5 Materials)

Each Explosion effect prefab utilises materials for rendering (8 Materials total, with duplicates packaged into each grenade file heirarchy)

There are two Physics materials - one for the physics of the thrown grenades, one for the testing barrels.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.5f1 Not listed Compatible Not listed

As listed on the Asset Store.