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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 2022.3.5 or later
- Package size
- 123.3 MB
- Files
- 133
- Favorites
- 2
- Views in the past week
- 17
Price tracking
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- Lowest recorded
- $5.00 on
Keywords
Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex
Game-ready and fully functioning Grenade System with 5 ready-to-use Grenades complete with LOD uv mapped meshes, Particle, Physics, and Audio effects. Get your shooter project up and running quickly!
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Last 6 months
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Grenade system - 5 Grenades ready to use! Frag-Fire-Stun-Smoke-Hi-Ex screenshot 1
About this asset
A fully functioning Game-Ready pack of grenades you can drop into your first or third person shooter project and get up and running quickly!
Simple, Easy to use grenade system with 5 ready-made grenades:
- Hi-Ex (High explosive Grenade)
Creates a large damaging blast with phisics that can move objects with Rigidbodies assigned.
- Smoke Grenade
Creates a large, long-duration, obscuring smoke effect
- Flashbang
A 'Stun' grenade that makes the player screen flash white and display an after-image in greater degrees the closer the player is to it
- Incendiary Grenade
An area-effect grenade that spawns a field of damaging fire which applies a set amount of damage per 'tick' over time
- Fragmentation Grenade
Creates a smaller explosion than the Hi-Ex,but also sends out a scattering of sharpnel in random directions to cause damage. Where this shrapnel impacts,
it creates a sparking effect
This pack has been designed with inheritance in mind, which means you can use the system to quickly create and configure your own custom grenades!
From the publisher's Asset Store listing.
Technical details
Textures:
5 Grenade mesh textures each at 3k
10 Misc testures for Particle effects each at 2k max resolution
5 Grenade icons at 1k each
1 Barrel texture at 3k
1 Blueprint texture for testing environment at 500px
Each Grenade comes with a Thown and Pickup prefab, each with two LOD meshes
Hi-ex Thrown:
LOD0: 1,912 tris
LOD1: 558 tris
Hi-ex Pickup:
LOD0: 2,786 tris
LOD1: 664 tris
Frag Thrown:
LOD0: 2,112 tris
LOD1: 838 tris
Frag Pickup:
LOD0: 2,986 tris
LOD1: 1,544 tris
Smoke Thrown:
LOD0: 1,628 tris
LOD1: 458 tris
Smoke Pickup:
LOD0: 2,502 tris
LOD1: 1,164 tris
Incendiary Thrown:
LOD0: 1,872 tris
LOD1: 758 tris
Incendiary Pickup:
LOD0: 2,746 tris
LOD1: 1,464 tris
Flashbang Thrown:
LOD0: 3,296 tris
LOD1: 2,542 tris
Flashbang Pickup:
LOD0: 4,152 tris
LOD1: 3,248 tris
Testing Barrel:
LOD0: 7,130 tris
LOD1: 182 tris
Prefabs:
Each Grenade type has one Thrown prefab and one Pickup Prefab.
Each Grenade type has an explosion effect prefab uniqueto each grenade.
The Fragmentation Grenade also has a sparks effect prefab for shrapnel impacts.
UV Mapping:
Each Grenade mesh us fully UV mapped
Materials:
Each Grenade prefab - including thrown and pickup - has a Material for texture. (5 Materials)
Each Explosion effect prefab utilises materials for rendering (8 Materials total, with duplicates packaged into each grenade file heirarchy)
There are two Physics materials - one for the physics of the thrown grenades, one for the testing barrels.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.5f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.