View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.4.9 or later
- Package size
- 73 KB
- Files
- 26
- Views in the past week
- 1
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
SonikLabs - Static Events In Editor
Gives in-editor control over static events when using a Static Event Pattern
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 2
SonikLabs - Static Events In Editor screenshot 1
About this asset
This tool provides in-editor control over static events when using a **Static Event** or **Mediator** pattern, without requiring hard-coded subscriptions or invocations.
It that allows projects to expose and trigger events without having to hard code individual subscriptions, invocations, and un-subscriptions.
From the publisher's Asset Store listing.
Technical details
This implements an **event bus pattern**: static events are decoupled communication channels. Scripts subscribe and invoke without direct references. The editor auto-parses your project's static events and exposes them in dropdowns for UI actions, fire-and-forget events, or chained triggers.
## 💻 Features
* Inspect and trigger static events directly in the Unity Editor.
* Support for generic event arguments with automatic type-mismatch detection.
* Map, ignore, or replace arguments with constants or object references before invoking.
Built in Unity Version 6000.2.1f1
Tested and verified working back in version 2022.3.67f2
Sample scene with examples contained in package
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.4.9f1 | Compatible | Compatible | Compatible | Compatible |
Sample scene uses TextMeshPro
As listed on the Asset Store.