SonikLabs - Static Events In Editor View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
First released
Unity version
6000.4.9 or later
Package size
73 KB
Files
26
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SonikLabs - Static Events In Editor

by SonikLabs (opens in new tab)

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Gives in-editor control over static events when using a Static Event Pattern

Price $4.99

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Price history for SonikLabs - Static Events In Editor, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Sep Oct Nov

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SonikLabs - Static Events In Editor screenshot 1

SonikLabs - Static Events In Editor screenshot 1

About this asset

This tool provides in-editor control over static events when using a **Static Event** or **Mediator** pattern, without requiring hard-coded subscriptions or invocations.

It that allows projects to expose and trigger events without having to hard code individual subscriptions, invocations, and un-subscriptions.

From the publisher's Asset Store listing.

Technical details

This implements an **event bus pattern**: static events are decoupled communication channels. Scripts subscribe and invoke without direct references. The editor auto-parses your project's static events and exposes them in dropdowns for UI actions, fire-and-forget events, or chained triggers.

## 💻 Features

* Inspect and trigger static events directly in the Unity Editor.

* Support for generic event arguments with automatic type-mismatch detection.

* Map, ignore, or replace arguments with constants or object references before invoking.

Built in Unity Version 6000.2.1f1

Tested and verified working back in version 2022.3.67f2

Sample scene with examples contained in package

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.9f1 Compatible Compatible Compatible Compatible

Sample scene uses TextMeshPro

As listed on the Asset Store.