Directional Combat System - AI & RPG OFFICIAL SALE

Looking to add dynamic, Mount & Blade-style directional combat and RPG mechanics to your game?


This complete framework enables you to easily create complex melee and ranged combat, AI for Melee and Ranged Combat aswell as full RPG features like quests, dialogues and inventories.


Try the Playable Demo! (A Demo with horses is linked below in the included assets demo)

Demo


Important!

This asset is a combat and RPG framework. Models and animations shown in the trailer or demo are not included. A separate demo scene wit animations and models is provided. The system is designed so you can easily replace all included placeholder models and animations with your own content.

Demo Build – Shows All Included Scenes

A third‑person and a first‑person example are part of the package.


Video Tutorials | Documentation | Discord


  • Directional Melee Combat (Up, Down, Left, Right)
  • Rideable Horses for both the Player and AI
  • Melee Weapons with IK
  • Archery & Ranged Combat with Charge Mechanics
  • Shield & Block Systems
  • Perfect Parries & Guard Breaks
  • Frame‑Perfect Physical Hit Detection
  • Smart AI with directional attacks & blocks
  • Faction System (Enemies, Neutral)
  • Wave Spawner for Arenas & Sieges
  • Inventory & Equipment Manager
  • Main‑hand, Off‑hand & Modular Armor Slots
  • Consumables & Loot Drops
  • Dialogue System
  • Quest System with Stage Progression
  • Dynamic World Events
  • Merchant & Shop System
  • World Interaction System (Doors, Chests, etc.)
  • Mobile Input Included
  • ThirdPerson and FirstPerson mode

Here is what is included in detail:


DIRECTIONAL COMBAT & HIT DETECTION

  • 4‑Way Combat: Tactical attack/block system (Up/Down/Left/Right)
  • Flawless Hitboxes: Frame‑perfect Sweep/BoxCast detection prevents tunneling
  • Advanced Defense: Shields with durability, stamina costs, guard breaks, and perfect‑block windows

RANGED WARFARE

  • Complete Bow System: Charge mechanics, projectile spawning, ammo tracking

ADVANCED AI & FACTIONS

  • Intelligent Combat AI: Chooses attack direction, blocks dynamically, strafes, retreats
  • Configurable Behaviors: Waypoint patrols, arena seekers, idle guards
  • Faction Ecosystem: Enemies fight each other or team up
  • Wave Spawner: Perfect for arenas, sieges, or dynamic encounters

RPG FOUNDATION

  • Quests & Dialogues: Branching dialogue trees based on quest stages
  • World Events: Trigger spawns, open doors, change NPC behavior, etc
  • Inventory & Modular Armor: Main‑hand, off‑hand, armor pieces, consumables
  • Economy: Merchants with buy/sell logic
  • Interactables: Doors, chests, loot, and more

HORSES

  • Player can mount and dismount Horses
  • AI can spawn on a Horse
  • Horses and Riders (Player and AI) have their own Health (On horse death the rider can either also die or geht thrown of, on rider death the horse can still be used)
  • Horses do trample damage
  • AI charges trough the Enemy

SHARED CORE SYSTEM

Player and AI are built on identical movement, health, and combat components. Only the input layer differs, making the system highly maintainable and easy to customize.



ONE-CLICK EDITOR SETUP & WORKFLOW

  • No Coding Required: Create weapons, items, quests, dialogues, and AI profiles via ScriptableObjects
  • Setup Wizards: Initialize players, NPCs, and weapons in seconds
  • Unity Events: Easily connect VFX, SFX, camera shakes, UI updates, and more



Note:

Models and animations shown in promotional material are not included. This asset focuses on systems and gameplay logic, not high‑end animation content (as i am a coder not a 3D artist)

Everything that is included can be seen here: Demo Build – Shows All Included Scenes