Polyzero Optimizer is a comprehensive Unity Editor toolkit that helps you
identify, diagnose and fix performance bottlenecks — without ever leaving
the Editor window.
Whether you're shipping for mobile, PC or WebGL, Polyzero guides you
from a full scene audit down to a one-click optimized build, with backups
and undo at every step.
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WHAT'S INCLUDED
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▸ SCENE ANALYZER
Single-pass scene traversal produces a 0–100 performance score with
colour-coded issues (Critical / Warning / Info), grouped by category.
Run in Scene-Only or Entire Project mode. Severity icons make the worst
offenders immediately visible.
▸ TEXTURE OPTIMIZER
Dry-run preview table shows every texture's current size vs. proposed
size before anything is changed. Applies max-size caps, compression
format and mip-map settings per profile. Per-platform overrides (Android
ASTC, iOS ASTC, Desktop BC7/DXT5, WebGL) with size-aware scaling based
on each object's visual importance.
▸ TEXTURE ATLAS CREATOR
Groups small prop textures into atlases automatically. Previews candidates
with a searchable list, remaps UVs and saves the combined material —
without breaking prefab references.
▸ MATERIAL SCANNER & MERGER
Finds duplicate materials by full property signature (textures, floats,
colours, keywords). Groups them visually and merges with one click. Search
filter lets you focus on a specific group instantly.
▸ MESH COMBINER
Cluster-based static mesh combining with full validation of rendering
properties (layer, shadow casting, lightmap, light probe settings).
Progress bar on large scenes with cancel support.
▸ MESH READ/WRITE OPTIMIZER
Safely disables Read/Write on meshes not needed at runtime — a common
source of unnecessary RAM usage that's easy to miss.
▸ LOD GENERATOR
Blender-style QEM decimation with UV seam, border edge and normal seam
preservation. Supports single objects and multi-target batch mode.
Adjustable quality per LOD level.
▸ AUDIO OPTIMIZER
Three profiles (Safe / Balanced / Aggressive) control compression format,
load type, sample rate and force-mono in a single pass. Preview estimated
size savings before applying.
▸ ANIMATION OPTIMIZER
Sets Animator culling mode and applies clip compression across all
Animators in the scene. Undo-safe.
▸ SHADER VARIANT ADVISOR
Estimates variant count per shader, flags keyword bloat and warns about
shaders that will generate large variant collections at build time.
▸ PARTICLE SYSTEM OPTIMIZER
Checks maxParticles, collision complexity, lights-per-particle and
culling mode across every particle system in the scene.
▸ FONT CHECKER
Audits Legacy and TextMeshPro fonts for dynamic font settings, estimated
atlas sizes and unused includes.
▸ BUILD REPORT ANALYZER
Reads Unity's last build report and surfaces the heaviest assets by
category with a sortable breakdown — no external tools required.
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WORKFLOW FEATURES
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▸ PRESET PROFILES
Five built-in profiles: Mobile, PC Balanced, PC Quality, PC High Quality
(4096) and WebGL. Export/import custom profiles as JSON to share across
your team.
▸ BACKUP SYSTEM
Every destructive operation creates a relative-path-preserving backup
before touching assets. Restore, delete or auto-clean backups older than
14 days — all from the Settings tab.
▸ UNDO SUPPORT
All operations that modify scene objects register with Unity's Undo
system so Ctrl+Z always works.
▸ PROGRESS BARS
Long operations (mesh combine, atlas creation) show a cancellable progress
bar. Always cleared cleanly on completion or error.
▸ DRY-RUN PREVIEW
The Texture tab shows exactly what will change — current px, proposed px,
compression change — with a Ping button to locate each texture in the
Project window. Apply only when you're satisfied.
▸ SEARCH FILTERS
Live text search in Materials, Meshes and Atlas sections to narrow down
large lists instantly.
▸ ACTION HISTORY
Every operation is timestamped and logged in the Reports tab. Copy the
full history to clipboard or clear it at any time.
▸ PRE-BUILD VALIDATOR
Hooks into Unity's build pipeline (IPreprocessBuildWithReport) and
optionally blocks the build if Critical issues are still open.
▸ BEFORE / AFTER COMPARISON
Delta visualization in the Reports tab shows what changed between two
analysis runs with colour-coded rows.