Utilities | Game Creator 2 OFFICIAL SALE

GC2 Utilities is a collection of 90 carefully crafted Instructions, Conditions,

and Events that fill in the everyday gaps left by Game Creator 2's built-in node

library. Every node slots straight into your existing Actions and Triggers

without any configuration, just import, and they appear in the picker.


The only dependency is Game Creator 2 Core, so this pack works in any project regardless of which GC2 modules you own.


——— Text ———

Stop writing custom C# just to trim a string or push text to the clipboard.

Format dialogue with {0}/{1} placeholders, convert names to uppercase for UI

headers, strip whitespace from user input, and check whether a string starts

with a prefix — all without leaving the visual scripting canvas.


——— Math ———

Round, Floor, Ceil, PingPong, Lerp, and Random Range nodes store their results

directly into any GC2 variable. Chain them together to build procedural

difficulty curves, animate values over time, or generate loot roll numbers

entirely in visual scripting.


——— Transform ———

Make a character Look At a target (with optional Y-axis-only horizontal lock),

snap an object to the ground with a single instruction, align a prop to a

slope's normal, or scatter items within a radius, all without touching a line

of code. Distance Enter and Distance Exit Events replace hand-rolled proximity

triggers and fire directly into your Action lists.


——— Game State ———

Pause, Resume, and Freeze Frame instructions give you full control over

Time.timeScale from visual scripting. Paired with On Game Paused, On Game

Resumed, and On Time Scale Changed Events (driven by an auto-initialized runtime

bridge), you can build pause menus, bullet-time effects, and cutscene lockouts

entirely node-by-node.


——— Screen ———

Fade Out, Fade In, and Flash instructions are fully async subsequent nodes

wait for the animation to finish before continuing. A built-in screen overlay

singleton handles the Canvas setup automatically; nothing needs to be placed in

the scene. Set Resolution and Set Fullscreen round out the display controls.


——— Application ———

Set the target frame rate, configure VSync, and capture screenshots to disk

all from Actions. Battery Level and Internet Reachability Conditions let you

adapt your game's behaviour to the player's device state without writing

platform-specific code.


——— PlayerPrefs ———

Game Creator 2 has no built-in PlayerPrefs nodes. GC2 Utilities fills that gap

completely. Set, Get, and Delete Int, Float, and String prefs directly from

Actions. Force a save to disk with a single node. Check whether a key exists,

compare stored values with operators like >=, ==, and <, and even do

case-insensitive string comparisons.


——— Color ———

Lerp between two colors by a 0–1 factor, generate a random color, convert to

and from hex strings for UI display or serialization, and build colors from HSV

values when you need precise hue control. A Colors Approximately Equal Condition

rounds out the set with per-channel threshold comparison.


——— Quality Settings ———

Set the active quality level by index at runtime, perfect for a graphics

settings menu. Control shadow draw distance without code. Toggle fog on or off

with a single node. Conditions let you branch on the current quality level or

check whether fog is active, so you can adapt other logic to the player's chosen

graphics tier.


——— Scene Utilities ———

Read the active scene's name or build index directly into a variable. Use the

Scene Is Active Condition to branch by scene name or index, handy for

controlling tutorial flows, per-scene music logic, or skipping setup steps that

only apply to specific levels.


——— Rendering ———

Set the scene ambient light color, fog color, and exponential fog density all

from Actions. Drive atmospheric transitions, morning-to-night color shifts,

entering a foggy swamp, emerging into clear air.


——— System Info ———

Branch on the player's hardware at runtime. Compare system RAM, GPU VRAM, and

CPU core count with threshold operators to automatically select a default quality

level, disable expensive effects on low-end devices, or gate features behind a

ray tracing check. No platform-specific ifdef blocks required.


GC2 Utilities suits any genre and any project scale. Whether you are prototyping

a jam game or shipping a commercial title, these 90 nodes are the everyday

utilities you will reach for again and again.