BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool OFFICIAL SALE

Transform Your Game's Physics Performance with BT-OptiCollider X

Are complex mesh colliders and heavy physics calculations bottlenecking your frame rate? BT-OptiCollider X is a comprehensive, professional-grade physics optimization suite designed to eliminate performance drops, streamline your workflow, and maximize stability across all platforms.


🎯 Core Optimization Systems

Smart Mesh Simplification & Optimizer

  • Grid-Based Decimation: Aggressively reduce MeshCollider polycounts with custom vertex clustering algorithms (No external DLLs required).
  • Intelligent Welding: Automatically merge duplicate vertices to save memory and physics cooking time.
  • Hierarchy Merging: Combine complex child meshes into single, ultra-performant colliders.
  • LOD-Aware Generation: Smartly restricts collider generation to LOD0, stripping unnecessary physics data from distant objects.

Physics Budget Analyzer

  • Scene-Wide Scanning: Instantly detect performance killers in your active scene.
  • Cost Scoring: Automatically flags expensive Concave meshes, high-poly offenders, and heavy Rigidbody interactions.
  • Actionable Reports: Get a clear, color-coded health rating and estimated MS budget for your physics scene.

Runtime Animated Collider

  • SkinnedMesh Sync: Keep colliders perfectly synced with animated characters and deformed meshes at runtime.
  • Performance Throttling: Clamp bake rates to Target Hz, update every N-frames, or pause entirely when off-screen.
  • Smart BlendShape Tracking: Only recalculates physics when necessary facial or morph targets change.

Advanced Compound Editor & Scene Tools

  • SceneView Overlay: Edit and manage complex Compound Colliders directly in the SceneView with custom UI Toolkit overlays.
  • Visual Handles: Intuitive drag-and-snap handles for Box, Sphere, and Capsule primitives.
  • Auto-Fit Primitives: One-click fitting of primitive colliders precisely to renderer bounds.

🚀 Production-Ready Features


Quick Action Batch Tools

  • Mass Replace: Instantly convert heavy MeshColliders to lightweight Boxes or Spheres across entire hierarchies.
  • 1-Click Management: Add, remove, enable, disable, or set triggers for hundreds of colliders instantly.
  • Copy/Paste Architecture: Transfer complex collider configurations between GameObjects with a single click.

Gizmo & Heatmap Visualizer

  • Performance Heatmap: Visually identify poly-heavy colliders in the SceneView (Green = Optimized, Red = Heavy).
  • X-Ray Mode: Inspect your physics world through geometry with color-coded collider types and dimension labels.


Safety & Workflow

  • Zero-Risk Architecture: Fully integrated with Unity's native Undo/Redo system.
  • Preset Management: Built-in profiles (High Quality, Balanced, Vehicles, Static Environment) plus custom save slots.
  • Zero External Dependencies: 100% pure Unity C# API, keeping your project clean and safe.


📊 Proven Performance Gains

  • Massive Memory Reduction: Generates optimized proxy meshes that drastically lower RAM and VRAM footprint.
  • CPU Relief: Reduces PhysX cooking time and broad-phase collision overhead.
  • Rigidbody Stability: Simplifies complex interactions, preventing physics jitter and tunneling.

🎮 Platform Optimized

Mobile & VR Ready

  • Aggressive decimation presets for Meta Quest and mobile architectures.
  • Batch convert heavy environment meshes to mobile-friendly primitives.

Desktop & Console

  • High-fidelity convex baking for complex shapes.
  • Maintains accuracy for precise AAA collision detection.

🛡️ Enterprise Quality

Built with AAA development standards:

  • Extensive, well-commented source code.
  • Works seamlessly across Built-in, URP, and HDRP.
  • Battle-tested architecture.
  • Compatible with Unity 6.x and LTS versions.

What You Get

  • Complete source code with detailed comments.
  • Comprehensive documentation and tooltips.
  • A massive workflow boost for your level designers and technical artists.