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- Latest version
- 1.0
- Last updated
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- Unity version
- 6000.3.4 or later
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BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool
AAA-grade physics optimization toolkit. Drastically reduce Physics CPU time and memory. Edit, analyze, and optimize colliders from mobile to desktop. Boost performance with BT-OptiCollider X.
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BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool screenshot 1
About this asset
Transform Your Game's Physics Performance with BT-OptiCollider X
Are complex mesh colliders and heavy physics calculations bottlenecking your frame rate? BT-OptiCollider X is a comprehensive, professional-grade physics optimization suite designed to eliminate performance drops, streamline your workflow, and maximize stability across all platforms.
🎯 Core Optimization Systems
Smart Mesh Simplification & Optimizer
- Grid-Based Decimation: Aggressively reduce MeshCollider polycounts with custom vertex clustering algorithms (No external DLLs required).
- Intelligent Welding: Automatically merge duplicate vertices to save memory and physics cooking time.
- Hierarchy Merging: Combine complex child meshes into single, ultra-performant colliders.
- LOD-Aware Generation: Smartly restricts collider generation to LOD0, stripping unnecessary physics data from distant objects.
Physics Budget Analyzer
- Scene-Wide Scanning: Instantly detect performance killers in your active scene.
- Cost Scoring: Automatically flags expensive Concave meshes, high-poly offenders, and heavy Rigidbody interactions.
- Actionable Reports: Get a clear, color-coded health rating and estimated MS budget for your physics scene.
Runtime Animated Collider
- SkinnedMesh Sync: Keep colliders perfectly synced with animated characters and deformed meshes at runtime.
- Performance Throttling: Clamp bake rates to Target Hz, update every N-frames, or pause entirely when off-screen.
- Smart BlendShape Tracking: Only recalculates physics when necessary facial or morph targets change.
Advanced Compound Editor & Scene Tools
- SceneView Overlay: Edit and manage complex Compound Colliders directly in the SceneView with custom UI Toolkit overlays.
- Visual Handles: Intuitive drag-and-snap handles for Box, Sphere, and Capsule primitives.
- Auto-Fit Primitives: One-click fitting of primitive colliders precisely to renderer bounds.
🚀 Production-Ready Features
Quick Action Batch Tools
- Mass Replace: Instantly convert heavy MeshColliders to lightweight Boxes or Spheres across entire hierarchies.
- 1-Click Management: Add, remove, enable, disable, or set triggers for hundreds of colliders instantly.
- Copy/Paste Architecture: Transfer complex collider configurations between GameObjects with a single click.
Gizmo & Heatmap Visualizer
- Performance Heatmap: Visually identify poly-heavy colliders in the SceneView (Green = Optimized, Red = Heavy).
- X-Ray Mode: Inspect your physics world through geometry with color-coded collider types and dimension labels.
Safety & Workflow
- Zero-Risk Architecture: Fully integrated with Unity's native Undo/Redo system.
- Preset Management: Built-in profiles (High Quality, Balanced, Vehicles, Static Environment) plus custom save slots.
- Zero External Dependencies: 100% pure Unity C# API, keeping your project clean and safe.
📊 Proven Performance Gains
- Massive Memory Reduction: Generates optimized proxy meshes that drastically lower RAM and VRAM footprint.
- CPU Relief: Reduces PhysX cooking time and broad-phase collision overhead.
- Rigidbody Stability: Simplifies complex interactions, preventing physics jitter and tunneling.
🎮 Platform Optimized
Mobile & VR Ready
- Aggressive decimation presets for Meta Quest and mobile architectures.
- Batch convert heavy environment meshes to mobile-friendly primitives.
Desktop & Console
- High-fidelity convex baking for complex shapes.
- Maintains accuracy for precise AAA collision detection.
🛡️ Enterprise Quality
Built with AAA development standards:
- Extensive, well-commented source code.
- Works seamlessly across Built-in, URP, and HDRP.
- Battle-tested architecture.
- Compatible with Unity 6.x and LTS versions.
What You Get
- Complete source code with detailed comments.
- Comprehensive documentation and tooltips.
- A massive workflow boost for your level designers and technical artists.
From the publisher's Asset Store listing.
Technical details
Core Systems:
- OptiMesh Proxy Generator: Custom grid-based vertex clustering and welding algorithms to generate highly optimized physics proxy meshes without external DLLs.
- Physics Budget Analyzer: Advanced scene-scanning diagnostic tool that calculates performance costs based on triangle density, convexity, Rigidbody presence, and activity state.
- Animated Collider Sync: Runtime bridge system for SkinnedMeshRenderers with granular performance throttling (Target Hz, Every N-Frames, Off-screen culling) and smart BlendShape tracking.
- Compound Scene Editor: Native UI Toolkit-powered SceneView overlay for direct, interactive manipulation and auto-fitting of primitive colliders (Box, Sphere, Capsule).
Key Features:
- Zero-Risk Optimization: Fully non-destructive workflow with complete Unity Undo/Redo integration for all operations.
- LOD-Aware Processing: Intelligently strips physics data from higher LODs, ensuring only LOD0 interacts with the physics engine.
- Batch Quick Actions: 1-click tools to mass-replace, convert, or remove complex MeshColliders across massive hierarchies.
- Smart Mesh Merging: Combines complex child meshes into single, ultra-performant colliders.
- Real-time Gizmo Visualizer: Custom SceneView rendering with triangle-density heatmaps and X-Ray mode for deep physical debugging.
- Collider Clipboard: Copy and paste complex multi-collider configurations between GameObjects instantly.
- Preset Management: Built-in optimization profiles (Vehicles, Static Environment, High Quality) with support for custom user-saved asset presets.
- Vertex Inflation/Deflation: Micro-adjust collider boundaries along vertex normals to prevent clipping or physics tunneling.
Technical Specifications:
- Engine Compatibility: Unity 6.x and modern LTS versions.
- Render Pipelines: 100% compatible with Built-in, URP, and HDRP.
- Architecture: Zero external dependencies; built purely on native Unity C# APIs for maximum project stability and security.
- Asset Persistence: Automatically saves optimized proxy meshes as serialized assets to survive domain reloads and prefab updates.
- Component Support: Works seamlessly with MeshFilters, SkinnedMeshRenderers, and standard primitive colliders.
- Source Code: Complete, heavily commented C# source code included.
- Documentation: Extensive editor tooltips, built-in info panels, and clean UI architecture.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.4f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.