BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.4 or later
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83 KB
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BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool

by Barkin Tufan (opens in new tab)

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AAA-grade physics optimization toolkit. Drastically reduce Physics CPU time and memory. Edit, analyze, and optimize colliders from mobile to desktop. Boost performance with BT-OptiCollider X.

Price $46.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool, 6 months Current $46.00; lowest $23.00; highest $46.00 in this period. $0 $25 $50 Sep Oct Nov

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BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool screenshot 1

BT-OptiCollider X: Ultimate Collider & Physics Optimization Tool screenshot 1

About this asset

Transform Your Game's Physics Performance with BT-OptiCollider X

Are complex mesh colliders and heavy physics calculations bottlenecking your frame rate? BT-OptiCollider X is a comprehensive, professional-grade physics optimization suite designed to eliminate performance drops, streamline your workflow, and maximize stability across all platforms.

🎯 Core Optimization Systems

Smart Mesh Simplification & Optimizer

  • Grid-Based Decimation: Aggressively reduce MeshCollider polycounts with custom vertex clustering algorithms (No external DLLs required).
  • Intelligent Welding: Automatically merge duplicate vertices to save memory and physics cooking time.
  • Hierarchy Merging: Combine complex child meshes into single, ultra-performant colliders.
  • LOD-Aware Generation: Smartly restricts collider generation to LOD0, stripping unnecessary physics data from distant objects.

Physics Budget Analyzer

  • Scene-Wide Scanning: Instantly detect performance killers in your active scene.
  • Cost Scoring: Automatically flags expensive Concave meshes, high-poly offenders, and heavy Rigidbody interactions.
  • Actionable Reports: Get a clear, color-coded health rating and estimated MS budget for your physics scene.

Runtime Animated Collider

  • SkinnedMesh Sync: Keep colliders perfectly synced with animated characters and deformed meshes at runtime.
  • Performance Throttling: Clamp bake rates to Target Hz, update every N-frames, or pause entirely when off-screen.
  • Smart BlendShape Tracking: Only recalculates physics when necessary facial or morph targets change.

Advanced Compound Editor & Scene Tools

  • SceneView Overlay: Edit and manage complex Compound Colliders directly in the SceneView with custom UI Toolkit overlays.
  • Visual Handles: Intuitive drag-and-snap handles for Box, Sphere, and Capsule primitives.
  • Auto-Fit Primitives: One-click fitting of primitive colliders precisely to renderer bounds.

🚀 Production-Ready Features

Quick Action Batch Tools

  • Mass Replace: Instantly convert heavy MeshColliders to lightweight Boxes or Spheres across entire hierarchies.
  • 1-Click Management: Add, remove, enable, disable, or set triggers for hundreds of colliders instantly.
  • Copy/Paste Architecture: Transfer complex collider configurations between GameObjects with a single click.

Gizmo & Heatmap Visualizer

  • Performance Heatmap: Visually identify poly-heavy colliders in the SceneView (Green = Optimized, Red = Heavy).
  • X-Ray Mode: Inspect your physics world through geometry with color-coded collider types and dimension labels.

Safety & Workflow

  • Zero-Risk Architecture: Fully integrated with Unity's native Undo/Redo system.
  • Preset Management: Built-in profiles (High Quality, Balanced, Vehicles, Static Environment) plus custom save slots.
  • Zero External Dependencies: 100% pure Unity C# API, keeping your project clean and safe.

📊 Proven Performance Gains

  • Massive Memory Reduction: Generates optimized proxy meshes that drastically lower RAM and VRAM footprint.
  • CPU Relief: Reduces PhysX cooking time and broad-phase collision overhead.
  • Rigidbody Stability: Simplifies complex interactions, preventing physics jitter and tunneling.

🎮 Platform Optimized

Mobile & VR Ready

  • Aggressive decimation presets for Meta Quest and mobile architectures.
  • Batch convert heavy environment meshes to mobile-friendly primitives.

Desktop & Console

  • High-fidelity convex baking for complex shapes.
  • Maintains accuracy for precise AAA collision detection.

🛡️ Enterprise Quality

Built with AAA development standards:

  • Extensive, well-commented source code.
  • Works seamlessly across Built-in, URP, and HDRP.
  • Battle-tested architecture.
  • Compatible with Unity 6.x and LTS versions.

What You Get

  • Complete source code with detailed comments.
  • Comprehensive documentation and tooltips.
  • A massive workflow boost for your level designers and technical artists.

From the publisher's Asset Store listing.

Technical details

Core Systems:

  • OptiMesh Proxy Generator: Custom grid-based vertex clustering and welding algorithms to generate highly optimized physics proxy meshes without external DLLs.
  • Physics Budget Analyzer: Advanced scene-scanning diagnostic tool that calculates performance costs based on triangle density, convexity, Rigidbody presence, and activity state.
  • Animated Collider Sync: Runtime bridge system for SkinnedMeshRenderers with granular performance throttling (Target Hz, Every N-Frames, Off-screen culling) and smart BlendShape tracking.
  • Compound Scene Editor: Native UI Toolkit-powered SceneView overlay for direct, interactive manipulation and auto-fitting of primitive colliders (Box, Sphere, Capsule).

Key Features:

  • Zero-Risk Optimization: Fully non-destructive workflow with complete Unity Undo/Redo integration for all operations.
  • LOD-Aware Processing: Intelligently strips physics data from higher LODs, ensuring only LOD0 interacts with the physics engine.
  • Batch Quick Actions: 1-click tools to mass-replace, convert, or remove complex MeshColliders across massive hierarchies.
  • Smart Mesh Merging: Combines complex child meshes into single, ultra-performant colliders.
  • Real-time Gizmo Visualizer: Custom SceneView rendering with triangle-density heatmaps and X-Ray mode for deep physical debugging.
  • Collider Clipboard: Copy and paste complex multi-collider configurations between GameObjects instantly.
  • Preset Management: Built-in optimization profiles (Vehicles, Static Environment, High Quality) with support for custom user-saved asset presets.
  • Vertex Inflation/Deflation: Micro-adjust collider boundaries along vertex normals to prevent clipping or physics tunneling.

Technical Specifications:

  • Engine Compatibility: Unity 6.x and modern LTS versions.
  • Render Pipelines: 100% compatible with Built-in, URP, and HDRP.
  • Architecture: Zero external dependencies; built purely on native Unity C# APIs for maximum project stability and security.
  • Asset Persistence: Automatically saves optimized proxy meshes as serialized assets to survive domain reloads and prefab updates.
  • Component Support: Works seamlessly with MeshFilters, SkinnedMeshRenderers, and standard primitive colliders.
  • Source Code: Complete, heavily commented C# source code included.
  • Documentation: Extensive editor tooltips, built-in info panels, and clean UI architecture.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.4f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.