RFPC - Rigidbody First Person Character OFFICIAL SALE

WEB DEMO | DOCUMENTATION


RFPC (Rigidbody First Person Character) is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).


It provides a quick and easy setup for users who want to get ready fast, while allowing more technical users to modify and extend its behaviour through abstraction and inheritance. That said, it acts as a solid base to write your own character controller in case of need.


Core Features

  • Fully rigidbody based, no Unity's CharacterController involved
  • Built on Unity's New Input System, with a swappable input manager that's easy to extend with new actions
  • Included ground detection through multi-point sphere casts for uneven surfaces
  • Jump with input buffering and coyote time
  • Buttery smooth, no jaggedness when moving and looking around
  • Extensible through abstraction and inheritance without touching the internals

Included Actions

  • Move
  • Look
  • Jump
  • Run
  • Crouch
  • Slide

Requirements

  • Unity 6 or newer
  • Input System Package

Support

Send an email to imaxel.support@gmail.com, I'll do my best to reach back in time.

Please do not contact for feature requests.