Pixem - Stone GUI (Pixel) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
350 KB
Files
179
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Pixem - Stone GUI (Pixel)

by ONW Studio (opens in new tab)

1 rating, too few to average

A pixel-art GUI kit shaped from stone. 175+ hand-crafted sprites across 4 color palettes — built for RPGs, roguelikes, and dungeon adventures where every pixel earns its place.

Price $15.00

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Price history

Last 6 months

USD
Price history for Pixem - Stone GUI (Pixel), 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov

Asset preview

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Pixem - Stone GUI (Pixel) screenshot 1

Pixem - Stone GUI (Pixel) screenshot 1

About this asset

Pixem — Stone GUI (Pixel)

A pixel-art UI kit shaped from stone. Built for retro RPGs, roguelikes, and dungeon adventures where every pixel earns its place.

Pixem ships with 175+ hand-crafted sprites at native pixel resolution — no scaling artifacts, no filtered edges, no "high-res-pretending-to-be-pixel." Drop it in and your UI looks like it belongs in the game.

Four palettes, one layout

Every frame, button, and box comes in four shared palettes:

  • Gray — neutral stone; fits any dungeon, castle, or cave
  • Blue — frost, ice, or arcane-themed runs
  • Green — forest, ranger, nature builds
  • Pink — cursed, blood, dark-temple vibes

Same layouts across all four sets, so you can re-theme entire menus by swapping a folder.

What you get

Stone UI — 4 color sets, ~22 pieces each

Buttons in three sizes plus a close button, two popup window styles, two stone box variants, title frames, square and circle frames, toggle switches, loading bars with gauge fills, sliders, scroll, HP/MP bars.

Icons & HUD — 85 pieces

  • 27 colored pictograms — gameplay icons (heart, gem, key, chest, potions, and more)
  • 35 white pictograms — system/control symbols (arrows, settings, mute, check, close)
  • Heart and Star sets — full / half / empty states
  • HP, MP, and EXP bars with separate gauge fills
  • Status indicators (green / red)
  • Ribbon banners (green / red)
  • VICTORY and DEFEAT banners
  • "NEW" marker, Play button, and extra accent buttons

Built for

Pixel-art RPGs · roguelikes · tower defense · idle games · 2D adventures · game jam prototypes that need a complete UI on day one.

Things to know

  • Engine-agnostic PNGs — works in Unity, Godot, GameMaker, Unreal, or anywhere else
  • Frames and bars are designed with 9-slice scaling in mind; set it up in Unity's Sprite Editor
  • No source files (PSD/AI), no scripts, no animations — just clean sprites

Found something you wish was in here? Let us know — color additions and new icons go into future updates.

Built by ONW Studio

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.