BloodOcean - VFX Graph Decal System View on Asset Store (opens in new tab)

Package details

Latest version
1.3.1
Last updated
First released
Unity version
6000.4.6 or later
Package size
6.5 MB
Files
175
Favorites
35
Views in the past week
23

Price tracking

Last checked
Tracked since
Lowest recorded
$6.50 on

Keywords

BloodOcean - VFX Graph Decal System

by GRUELSCUM (opens in new tab)

5.0 / 5 · 3 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 3
4 stars 0
3 stars 0
2 stars 0
1 star 0

VFX Graph Blood Decal System at a MASSIVE Scale

Price $20.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for BloodOcean - VFX Graph Decal System, 6 months Current $20.00; lowest $6.50; highest $20.00 in this period. $0 $10 $20 Jul Aug Sep Oct Nov Version 1.1 released 17 Jul 2026 v1.1 Version 1.2 released 14 Sep 2026 v1.2 Version 1.3.1 released 19 Oct 2026 v1.3.1

Asset preview

1 / 8

BloodOcean - VFX Graph Decal System screenshot 1

BloodOcean - VFX Graph Decal System screenshot 1

About this asset

Populate your scene with hundreds of thousands of decals using our BloodOcean system

Powered by VFX Graph decals, hash grid and pooling to eliminate overdraw and maintain peak performance

DISCORD

DOCUMENTATION

⚠️ SCENES FROM SPACE WHIP ARE NOT INCLUDED ⚠️

FEATURES

  • Optimized decal spawning at a MASSIVE scale
  • VFX Graph decals for optimized batching
  • Spawn decals from particle colission
  • Spawn decals on collider collision
  • Spawn particles from decals
  • Hash Grid system to avoid decal overdraws

REQUIREMENTS

  • Unity 6000+
  • VFX Graph 17.0+
  • Shader Graph 17.0+
  • Universal Render Pipeline 17.0+

From the publisher's Asset Store listing.

Technical details

REQUIREMENTS

  • Unity 6000+
  • VFX Graph 17.0+
  • Shader Graph 17.0+
  • Universal Render Pipeline 17.0+

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.6f1 Not listed Compatible Not listed

The URP is required for URP Decal Output, but you can convert it to HDRP decal output

As listed on the Asset Store.